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2-Weap + Rapid Shot = ?
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<blockquote data-quote="rln" data-source="post: 106583" data-attributes="member: 2843"><p>Let's see how those attacks are spread out without Rapid shot. I only count BAB and penalties here.</p><p></p><p> +8 (sword)</p><p> +8 (dagger)</p><p> +5 (sword)</p><p> +3 (dagger)</p><p></p><p>And with Rapid Shot this would be:</p><p></p><p> +6 (sword)</p><p> +6 (dagger)</p><p> +6 (dagger, thrown)</p><p> +3 (sword)</p><p> +1 (dagger)</p><p></p><p>It's quite hard to fight with a dagger that you have already thrown away. So, is all lost? No! Of course, you have already taken the feat "Quick draw" and can pull out a new dagger as a Free action.</p><p></p><p>Then again, with Quick draw and the same reasoning, you can throw up to FIVE daggers in one full round. Ouch! Combine with a high-level rogue under an improved invisibility spell and watch the carnage unfold as that sneak attack damage counts up...</p><p></p><p>Back to the presented scenario, I guess that Bob, being a human and of medium size, could also use a gnomish hooked hammer instead of a short sword if he had the training for it, giving him an extra melee attack. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Of course, the writing for the feats involved leaves much to the imagination. Do what fits your campaign best. Personally, I would allow rapid shot <strong>only</strong> if the rests of the attacks are of the same type (thrown daggers, bolts from repeating crossbow etc). I would also allow two-weapon fighting+rapid shot+quick draw for the five daggers, but that's just because I like dagger-throwing halfling rogues <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p></blockquote><p></p>
[QUOTE="rln, post: 106583, member: 2843"] Let's see how those attacks are spread out without Rapid shot. I only count BAB and penalties here. +8 (sword) +8 (dagger) +5 (sword) +3 (dagger) And with Rapid Shot this would be: +6 (sword) +6 (dagger) +6 (dagger, thrown) +3 (sword) +1 (dagger) It's quite hard to fight with a dagger that you have already thrown away. So, is all lost? No! Of course, you have already taken the feat "Quick draw" and can pull out a new dagger as a Free action. Then again, with Quick draw and the same reasoning, you can throw up to FIVE daggers in one full round. Ouch! Combine with a high-level rogue under an improved invisibility spell and watch the carnage unfold as that sneak attack damage counts up... Back to the presented scenario, I guess that Bob, being a human and of medium size, could also use a gnomish hooked hammer instead of a short sword if he had the training for it, giving him an extra melee attack. :D Of course, the writing for the feats involved leaves much to the imagination. Do what fits your campaign best. Personally, I would allow rapid shot [B]only[/B] if the rests of the attacks are of the same type (thrown daggers, bolts from repeating crossbow etc). I would also allow two-weapon fighting+rapid shot+quick draw for the five daggers, but that's just because I like dagger-throwing halfling rogues :-) [/QUOTE]
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