Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
Character Builds & Optimization
2 Weapon Feat Build
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="two" data-source="post: 2368371" data-attributes="member: 9002"><p><span style="color: DarkOrange">Not to be a naysayer, but Rogue builds built for damage using two-weapon attacks and sneak attack die often, very often.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">As stated already, your HP and Con together are atrocious.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Your AC will likely lag behind the fighter's significantly, given your not-great dex and aversion to heavier armor/no shield. Plus no feats available (even Dodge) due to 2-weapon focus.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">This adds up to "full attack me now, I'm easy to hit, oops I just died."</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Seriously, you will be one full attack from a melee-capable baddie away from death. EVERY time you close. Even at full hit points. Your Rogue10 will have, what? 40 hit points? Maybe 60 with a good con boost item? That's about 1.5 rounds of full attacks, at best. Maybe. By level10, stuff can easily do 30 per hit, and good lord -- if you are grappled, you are so dead. Max out Escape Artist, just do it.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">A reach weapon will help, but not enough. The answer is a Rogue/fighter mix as everyone suggested. </span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">Straight rogues are not meant to trade full attacks. They just can't. I've never seen one that managed the trick -- at least longer than 3-4 combats.</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">*ignoring all the situations when the rogue can't even get sneak attack damage, in which case the rogue damage dealer is completely useless. I'm being nice.*</span></p><p><span style="color: DarkOrange"></span></p><p><span style="color: DarkOrange">If you really really really MUST play a straight Rogue Damage Dealer, I'd suggest (minimally) a cloak of displacement (minor or major), Ring of Blinking, and reading a scroll of Mirror Image using UMD before any battle. Screw AC. Just make yourself impossible to hit.</span></p></blockquote><p></p>
[QUOTE="two, post: 2368371, member: 9002"] [COLOR=DarkOrange]Not to be a naysayer, but Rogue builds built for damage using two-weapon attacks and sneak attack die often, very often. As stated already, your HP and Con together are atrocious. Your AC will likely lag behind the fighter's significantly, given your not-great dex and aversion to heavier armor/no shield. Plus no feats available (even Dodge) due to 2-weapon focus. This adds up to "full attack me now, I'm easy to hit, oops I just died." Seriously, you will be one full attack from a melee-capable baddie away from death. EVERY time you close. Even at full hit points. Your Rogue10 will have, what? 40 hit points? Maybe 60 with a good con boost item? That's about 1.5 rounds of full attacks, at best. Maybe. By level10, stuff can easily do 30 per hit, and good lord -- if you are grappled, you are so dead. Max out Escape Artist, just do it. A reach weapon will help, but not enough. The answer is a Rogue/fighter mix as everyone suggested. Straight rogues are not meant to trade full attacks. They just can't. I've never seen one that managed the trick -- at least longer than 3-4 combats. *ignoring all the situations when the rogue can't even get sneak attack damage, in which case the rogue damage dealer is completely useless. I'm being nice.* If you really really really MUST play a straight Rogue Damage Dealer, I'd suggest (minimally) a cloak of displacement (minor or major), Ring of Blinking, and reading a scroll of Mirror Image using UMD before any battle. Screw AC. Just make yourself impossible to hit.[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
2 Weapon Feat Build
Top