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General Tabletop Discussion
*Dungeons & Dragons
2-Weapon Fighting vs. 1-Weapon Fighting
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<blockquote data-quote="RogueJK" data-source="post: 205109" data-attributes="member: 170"><p>In another few levels, you might consider a Fighter/Rogue/Duelist with a high Dexterity and Intelligence who finesses a rapier while using a Darkwood shield. (A minimum of 9 levels are needed for this to work. You'll want something like a Fighter4/Rogue3/Duelist2.)</p><p></p><p>For feats, he'll need:</p><p>Ambidexterity</p><p>Weapon Focus (Rapier)</p><p>Weapon Specialization (Rapier)</p><p>Dodge</p><p>Mobility</p><p>Spring Attack</p><p>Expertise</p><p></p><p>Toss Improved Critical in there if you have an extra feat to spare. If not, give him a Keen rapier.</p><p></p><p>With the right magic items (magic rapier, magic shield, gloves of dexterity, ring of protection, etc.) you'll end up with a high AC and a high attack bonus. And thanks to Weapon Specialization, Sneak Attack, and Precise Strike, his damage will be pretty high, too.</p><p></p><p>Combine that with Boots of Striding and Springing and Spring Attack to keep him a good distance away, and your two-weapon fighter will be sorely outmatched.</p><p></p><p>Max out his ranks in Bluff and add a level of Gladiator if you really want to piss your player off. This way, bluffing in combat is only a move-equivalent action, which will help create opportunities for sneak attacks. On every sneak attack, he'll do a minimum of 4d6+2 damage, and that isn't even considering his strength bonus or weapon enhancement.</p></blockquote><p></p>
[QUOTE="RogueJK, post: 205109, member: 170"] In another few levels, you might consider a Fighter/Rogue/Duelist with a high Dexterity and Intelligence who finesses a rapier while using a Darkwood shield. (A minimum of 9 levels are needed for this to work. You'll want something like a Fighter4/Rogue3/Duelist2.) For feats, he'll need: Ambidexterity Weapon Focus (Rapier) Weapon Specialization (Rapier) Dodge Mobility Spring Attack Expertise Toss Improved Critical in there if you have an extra feat to spare. If not, give him a Keen rapier. With the right magic items (magic rapier, magic shield, gloves of dexterity, ring of protection, etc.) you'll end up with a high AC and a high attack bonus. And thanks to Weapon Specialization, Sneak Attack, and Precise Strike, his damage will be pretty high, too. Combine that with Boots of Striding and Springing and Spring Attack to keep him a good distance away, and your two-weapon fighter will be sorely outmatched. Max out his ranks in Bluff and add a level of Gladiator if you really want to piss your player off. This way, bluffing in combat is only a move-equivalent action, which will help create opportunities for sneak attacks. On every sneak attack, he'll do a minimum of 4d6+2 damage, and that isn't even considering his strength bonus or weapon enhancement. [/QUOTE]
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2-Weapon Fighting vs. 1-Weapon Fighting
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