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2 weapon fighting
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<blockquote data-quote="Kemrain" data-source="post: 1656036" data-attributes="member: 12153"><p><strong>Dual Strike</strong></p><p></p><p>I've posted this before, but I'll try again.</p><p></p><p>In my game, we've solved the 2 weapon fighting issues with a houserule and 2 feats. </p><p></p><p>Houserule:</p><p>First off, when fighting with two weapons you always recieve off-hand iterative attacks equal to your primary iterative attacks. A 16 BAB fighter will get 4 attacks at 16, 11, 6, and 1, and with a one-handed off-hand weapon he would recieve 8 attacks at 10, 6, 5, 1, 0, -4, -5 and -9. Hardly worth it, really.</p><p></p><p>Feat #1:</p><p>With the Two Weapon Fighting feat, however, your off-hand penalties are reduced as normal, for all your attacks. </p><p></p><p>We decided to impliment this rule because of the Two-Handed Weapon and Two-Weapon Fighting descrepancy. It's most often mathmatically superior to use a 2handed weapon than to use 2 weapons because of the higher damage output, the strength damage modifiers, Power Attack, the fact that you can't attack with both weapons with a standard attack or attack of opportunity, and (however, this wasn't part of my GM's argument) the cost of enchanting 2 weapons. DnD seems to believe in Greatsword supremacy. Shame, really.</p><p></p><p>Feat #2:</p><p>To fix most of the other issues with 2wf we invented a Feat called Dual Strike. As a standard action you may attack with both weapons, using a single attack roll, with 2 weapon penalties to hit, that functions (for strength and power attack purposes) as a 2 handed weapon. </p><p></p><p>We generally say that the damage types myst be identical for both weapons, slashing and slashing, no piercing with bludgeoning, and you must take the worse of each weapon's threat range and crit multiplier. When you crit, treat the weapons as one weapon that deals the combination of bothweapons damage dice- ie. 2 short swords threaten on a 19-20 and multiply their 2d6 damage by 2. 2 Handaxes would threaten only on a 20 and multiply their 2d6 weapon damage by 3. </p><p></p><p>This attack may be used as part of the attack action, may be used with spring attack, may be used on attacks of opportunity, as long as you take 2 weapon penalties to all your attacks that round.</p><p></p><p>In addition, at the cost of trading in one On and Off hand attack at the same Base Attack Bonus, you may Dual Strike as part of the Full Attack action, taking two weapon penalties on the attack and resolving it as a regular Dual Strike. If you have one iterative attack, you may make 2 Dual Strikes. If you have 3 iterative attacks, you may make 4, trading in all of you off-hand attacks to Dual Strike each time.</p><p></p><p>Dual Strikes are resolved as a single attack, so percision damage is only added in once. However, each weapon's enhancement bonus applies to damage. If your On-hand and Off-hand attacks are at a different bonus (but still at the same BAB) you use the lesser of the two when making a Dual Strike.</p><p></p><p>This explanation was rather unclear, I know, but I'm not sure how to fix that, and I'd be happy to clarafy for you. If anyone could re-write the feat description for me, I'd be much obliged.</p><p></p><p>The feat has a BAB 6+, a Dex 15+, and the Two Weapon Fighting feat as prerequisites.</p><p></p><p>- Kemrain the Hopefully Helpful.</p></blockquote><p></p>
[QUOTE="Kemrain, post: 1656036, member: 12153"] [b]Dual Strike[/b] I've posted this before, but I'll try again. In my game, we've solved the 2 weapon fighting issues with a houserule and 2 feats. Houserule: First off, when fighting with two weapons you always recieve off-hand iterative attacks equal to your primary iterative attacks. A 16 BAB fighter will get 4 attacks at 16, 11, 6, and 1, and with a one-handed off-hand weapon he would recieve 8 attacks at 10, 6, 5, 1, 0, -4, -5 and -9. Hardly worth it, really. Feat #1: With the Two Weapon Fighting feat, however, your off-hand penalties are reduced as normal, for all your attacks. We decided to impliment this rule because of the Two-Handed Weapon and Two-Weapon Fighting descrepancy. It's most often mathmatically superior to use a 2handed weapon than to use 2 weapons because of the higher damage output, the strength damage modifiers, Power Attack, the fact that you can't attack with both weapons with a standard attack or attack of opportunity, and (however, this wasn't part of my GM's argument) the cost of enchanting 2 weapons. DnD seems to believe in Greatsword supremacy. Shame, really. Feat #2: To fix most of the other issues with 2wf we invented a Feat called Dual Strike. As a standard action you may attack with both weapons, using a single attack roll, with 2 weapon penalties to hit, that functions (for strength and power attack purposes) as a 2 handed weapon. We generally say that the damage types myst be identical for both weapons, slashing and slashing, no piercing with bludgeoning, and you must take the worse of each weapon's threat range and crit multiplier. When you crit, treat the weapons as one weapon that deals the combination of bothweapons damage dice- ie. 2 short swords threaten on a 19-20 and multiply their 2d6 damage by 2. 2 Handaxes would threaten only on a 20 and multiply their 2d6 weapon damage by 3. This attack may be used as part of the attack action, may be used with spring attack, may be used on attacks of opportunity, as long as you take 2 weapon penalties to all your attacks that round. In addition, at the cost of trading in one On and Off hand attack at the same Base Attack Bonus, you may Dual Strike as part of the Full Attack action, taking two weapon penalties on the attack and resolving it as a regular Dual Strike. If you have one iterative attack, you may make 2 Dual Strikes. If you have 3 iterative attacks, you may make 4, trading in all of you off-hand attacks to Dual Strike each time. Dual Strikes are resolved as a single attack, so percision damage is only added in once. However, each weapon's enhancement bonus applies to damage. If your On-hand and Off-hand attacks are at a different bonus (but still at the same BAB) you use the lesser of the two when making a Dual Strike. This explanation was rather unclear, I know, but I'm not sure how to fix that, and I'd be happy to clarafy for you. If anyone could re-write the feat description for me, I'd be much obliged. The feat has a BAB 6+, a Dex 15+, and the Two Weapon Fighting feat as prerequisites. - Kemrain the Hopefully Helpful. [/QUOTE]
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