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2 weapon fighting
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<blockquote data-quote="Inconsequenti-AL" data-source="post: 1657326" data-attributes="member: 6584"><p>Apologies, muddled brain. Meant to say it's weaker than '2 handed weapon' instead of '2 weapon'.</p><p></p><p>I've been finding that 2 handed weapon is the 'best' style for most combatants. IME, 2 weapon fighting worked well for rogues or others with +XDX damage types. Otherwise it didn't seem worth the considerable investment of feats required. Sword and board wasn't even getting a look in.</p><p></p><p>Started picking over the problem with the group. Part of the fix we came up with was to change the item that caused most of that... <em>Animated</em> shields now get priced like a <em>Ring of Force Shield</em> instead of a straight +2 bonus. So (Shield Bonus ^2)*2000. </p><p></p><p><strong>sledged</strong> - We realised it was going to get confusing trying to work this out for natural attackers. And there was no way it could get a subtle fudging - looks like one of the PCs wants to try a Thiri-Kreen - which is going to be complicated enough already.</p><p></p><p><strong>Kemrain</strong> - I like what you've got there! It's possibly a little too complicated for us, but I do like the way that fits together.</p><p></p><p></p><p></p><p>I like it! Hadn't even thought of that...</p><p></p><p><strong>index</strong></p><p>Definitely with you on the difficulty of it. I'm impressed, I find it difficult to use 2 guns effectively at all - tried it paintballing and on Time Crisis 2. Just get my unco-ordinated self into a tangle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> I've never tried fighting like that, I'd probably do myself some mischief!</p><p></p><p>As far as 'reality' goes, this group plays DnD like a game of fantasy superpowered heros. It's just our style. Tasks 'no-one could perform' are meant to be easy for their high level characters... I know a lot of people do it different! Ars Magica tends to get wheeled out for more brutal games.</p><p></p><p>Pounce was an angle we looked at, but seemed way too powerful for a feat. Liked the basic idea, so decided to steal <em>Heroic Surge</em> feat from star wars D20. Get an extra move action 1/day/4 levels. Allows spring+full attacks, but puts a limit on them and makes it optional.</p><p></p><p>Between that and the animated shields it seems to be working out, without really changing anything big.</p><p></p><p></p><p>Thanks very much for all the input!</p></blockquote><p></p>
[QUOTE="Inconsequenti-AL, post: 1657326, member: 6584"] Apologies, muddled brain. Meant to say it's weaker than '2 handed weapon' instead of '2 weapon'. I've been finding that 2 handed weapon is the 'best' style for most combatants. IME, 2 weapon fighting worked well for rogues or others with +XDX damage types. Otherwise it didn't seem worth the considerable investment of feats required. Sword and board wasn't even getting a look in. Started picking over the problem with the group. Part of the fix we came up with was to change the item that caused most of that... [I]Animated[/I] shields now get priced like a [I]Ring of Force Shield[/I] instead of a straight +2 bonus. So (Shield Bonus ^2)*2000. [B]sledged[/B] - We realised it was going to get confusing trying to work this out for natural attackers. And there was no way it could get a subtle fudging - looks like one of the PCs wants to try a Thiri-Kreen - which is going to be complicated enough already. [B]Kemrain[/B] - I like what you've got there! It's possibly a little too complicated for us, but I do like the way that fits together. I like it! Hadn't even thought of that... [B]index[/B] Definitely with you on the difficulty of it. I'm impressed, I find it difficult to use 2 guns effectively at all - tried it paintballing and on Time Crisis 2. Just get my unco-ordinated self into a tangle. :) I've never tried fighting like that, I'd probably do myself some mischief! As far as 'reality' goes, this group plays DnD like a game of fantasy superpowered heros. It's just our style. Tasks 'no-one could perform' are meant to be easy for their high level characters... I know a lot of people do it different! Ars Magica tends to get wheeled out for more brutal games. Pounce was an angle we looked at, but seemed way too powerful for a feat. Liked the basic idea, so decided to steal [I]Heroic Surge[/I] feat from star wars D20. Get an extra move action 1/day/4 levels. Allows spring+full attacks, but puts a limit on them and makes it optional. Between that and the animated shields it seems to be working out, without really changing anything big. Thanks very much for all the input! [/QUOTE]
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