Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
2 weapon fighting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="rrealm" data-source="post: 1666399" data-attributes="member: 20630"><p>I made the following changes to make it more beneficial to play a TWF.</p><p></p><p>First I changed a few feats so that a TWFer can potentially do more damage per round. Since TWFers are typically weak (12-13 strength?) the extra damage isn’t rule breaking. Even if a TWFer has an 18 in strength, this change only grants an extra 2 points of damage per successful strike. </p><p></p><p>Secondly, I made a few new feats so that TWFers didn’t have to spend twice as many feats to have Weapon Focus, specialization, and improved critical as before. Strategically, it is still better to use two of an identical weapon, two rapiers for instance, and take the PHB weapon focus, specialization, and improved critical in case you get disarmed or sundered; you still get the perks of the feats for the remaining weapon. But for those that want to use different weapons, they can purchase the feats that when that given pair of weapons are used together, you get your bonuses. Lose one weapon and a lot of feats can go bye-bye real quick.</p><p></p><p>Thirdly, the accuracy of the TWF still could not compare with a THF so I reduced all the penalties for fighting with two weapons by two points across the board. The only thing I didn’t like about it was once I did, there was no penalty for fighting with two weapons as long as you used two daggers or longsword/dagger or similar pair. However, I didn’t want to complicate the math more than I had to so I just left it with no penalty. Plus, with no penalty, it gives the players greater incentive to play TWFers and not another falchion wielding THF. If I see another falchion TWF, I’m going to destroy my DM screen and throw away my dice.</p><p></p><p>So without further ado, </p><p></p><p>Changed Feats:</p><p></p><p>TWO-WEAPON FIGHTING [GENERAL]</p><p>You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon.</p><p>Prerequisite: Dex 15.</p><p>Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6.</p><p>Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –4 penalty with your regular attack or attacks with your primary hand and a –8 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.)</p><p>Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor.</p><p>A fighter may select Two-Weapon Fighting as one of his fighter bonus feats.</p><p>A character with Weapon Finesse and Two-Weapon Fighting is allowed to use his full positive strength modifier (if any) to his off-hand attack rolls.</p><p></p><p>WEAPON FINESSE [GENERAL]</p><p>Prerequisite: Base attack bonus +1.</p><p>Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.</p><p>Special: A fighter may select Weapon Finesse as one of his fighter bonus feats.</p><p>Natural weapons are always considered light weapons.</p><p>A character with Weapon Finesse and Two-Weapon Fighting is allowed to use his full positive strength modifier (if any) to his off-hand attack rolls.</p><p></p><p></p><p>New Feats:</p><p>Btw, some are not type out here, like greater [feat], or the two-weapon improved critical.</p><p></p><p>TWO-WEAPON FOCUS [GENERAL]</p><p>Choose one pair of weapons. These weapons can be of the same type or different types. Some examples are warhammer/warhammer, longsword/battleaxe, longsword/dagger, dagger/dagger.</p><p>Prerequisites: Proficiency with selected weapon, base attack bonus +1, Two-Weapon Fighting.</p><p>Benefit: You gain a +1 bonus on all attack rolls for all primary and off-hand attacks you make using the selected pair of weapons.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a pair of weapons.</p><p>A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon.</p><p></p><p>TWO-WEAPON SPECIALIZATION [GENERAL]</p><p>Choose one pair of weapon for which you have already selected the Two-Weapon Focus feat. You deal extra damage when using this pair of weapons.</p><p>Prerequisites: Proficiency with selected weapon, Two-Weapon Focus with selected pair of weapons, fighter level 4th.</p><p>Benefit: You gain a +2 bonus on all damage rolls for all primary and off-hand attacks you make using the selected pair of weapons.</p><p>Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new pair of weapons.</p><p>A fighter may select Weapon Specialization as one of his fighter bonus feats.</p></blockquote><p></p>
[QUOTE="rrealm, post: 1666399, member: 20630"] I made the following changes to make it more beneficial to play a TWF. First I changed a few feats so that a TWFer can potentially do more damage per round. Since TWFers are typically weak (12-13 strength?) the extra damage isn’t rule breaking. Even if a TWFer has an 18 in strength, this change only grants an extra 2 points of damage per successful strike. Secondly, I made a few new feats so that TWFers didn’t have to spend twice as many feats to have Weapon Focus, specialization, and improved critical as before. Strategically, it is still better to use two of an identical weapon, two rapiers for instance, and take the PHB weapon focus, specialization, and improved critical in case you get disarmed or sundered; you still get the perks of the feats for the remaining weapon. But for those that want to use different weapons, they can purchase the feats that when that given pair of weapons are used together, you get your bonuses. Lose one weapon and a lot of feats can go bye-bye real quick. Thirdly, the accuracy of the TWF still could not compare with a THF so I reduced all the penalties for fighting with two weapons by two points across the board. The only thing I didn’t like about it was once I did, there was no penalty for fighting with two weapons as long as you used two daggers or longsword/dagger or similar pair. However, I didn’t want to complicate the math more than I had to so I just left it with no penalty. Plus, with no penalty, it gives the players greater incentive to play TWFers and not another falchion wielding THF. If I see another falchion TWF, I’m going to destroy my DM screen and throw away my dice. So without further ado, Changed Feats: TWO-WEAPON FIGHTING [GENERAL] You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. Prerequisite: Dex 15. Benefit: Your penalties on attack rolls for fighting with two weapons are reduced. The penalty for your primary hand lessens by 2 and the one for your off hand lessens by 6. Normal: If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon. When fighting in this way you suffer a –4 penalty with your regular attack or attacks with your primary hand and a –8 penalty to the attack with your off hand. If your off-hand weapon is light the penalties are reduced by 2 each. (An unarmed strike is always considered light.) Special: A 2nd-level ranger who has chosen the two-weapon combat style is treated as having Two-Weapon Fighting, even if he does not have the prerequisite for it, but only when he is wearing light or no armor. A fighter may select Two-Weapon Fighting as one of his fighter bonus feats. A character with Weapon Finesse and Two-Weapon Fighting is allowed to use his full positive strength modifier (if any) to his off-hand attack rolls. WEAPON FINESSE [GENERAL] Prerequisite: Base attack bonus +1. Benefit: With a light weapon, rapier, whip, or spiked chain made for a creature of your size category, you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls. Special: A fighter may select Weapon Finesse as one of his fighter bonus feats. Natural weapons are always considered light weapons. A character with Weapon Finesse and Two-Weapon Fighting is allowed to use his full positive strength modifier (if any) to his off-hand attack rolls. New Feats: Btw, some are not type out here, like greater [feat], or the two-weapon improved critical. TWO-WEAPON FOCUS [GENERAL] Choose one pair of weapons. These weapons can be of the same type or different types. Some examples are warhammer/warhammer, longsword/battleaxe, longsword/dagger, dagger/dagger. Prerequisites: Proficiency with selected weapon, base attack bonus +1, Two-Weapon Fighting. Benefit: You gain a +1 bonus on all attack rolls for all primary and off-hand attacks you make using the selected pair of weapons. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a pair of weapons. A fighter may select Weapon Focus as one of his fighter bonus feats. He must have Weapon Focus with a weapon to gain the Weapon Specialization feat for that weapon. TWO-WEAPON SPECIALIZATION [GENERAL] Choose one pair of weapon for which you have already selected the Two-Weapon Focus feat. You deal extra damage when using this pair of weapons. Prerequisites: Proficiency with selected weapon, Two-Weapon Focus with selected pair of weapons, fighter level 4th. Benefit: You gain a +2 bonus on all damage rolls for all primary and off-hand attacks you make using the selected pair of weapons. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new pair of weapons. A fighter may select Weapon Specialization as one of his fighter bonus feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
2 weapon fighting
Top