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2-year campaign coming to a close, closing thoughts
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<blockquote data-quote="toucanbuzz" data-source="post: 8774788" data-attributes="member: 19270"><p>If a player declared <em>fireball</em> and wants to change spells later, they can't. Your declared action commits you to grabbing your sword, starting your motions for casting, etc. So, the initiative die never changes. <em>Same for monsters. If the dragon is taking in a deep breath and the PCs scatter, it has a decision to make about how it implements its Action. </em></p><p></p><p>One your turn, if <em>fireball </em>seems a waste, one could cast a bonus action spell (never declared), or sub in a Dodge, Disengage, or Dodge (thereby not losing a spell slot). </p><p></p><p>This was a major source of debate years ago when weighing hypothetical pros and cons. However, in 5+ years of gameplay, it's been a pro. I've seen a change in gamer planning so they don't pick an Action that doesn't fit the field. Mobility options have become a huge factor, and spellbook selection has become more of a big deal.</p><p></p><p>Like real battles, they may not go predictably (whereas in a fixed system, you always know you'll go before the orcs, after the archer). So, you have to plan accordingly, going with the "best at the time" option rather than the "perfect" option.</p></blockquote><p></p>
[QUOTE="toucanbuzz, post: 8774788, member: 19270"] If a player declared [I]fireball[/I] and wants to change spells later, they can't. Your declared action commits you to grabbing your sword, starting your motions for casting, etc. So, the initiative die never changes. [I]Same for monsters. If the dragon is taking in a deep breath and the PCs scatter, it has a decision to make about how it implements its Action. [/I] One your turn, if [I]fireball [/I]seems a waste, one could cast a bonus action spell (never declared), or sub in a Dodge, Disengage, or Dodge (thereby not losing a spell slot). This was a major source of debate years ago when weighing hypothetical pros and cons. However, in 5+ years of gameplay, it's been a pro. I've seen a change in gamer planning so they don't pick an Action that doesn't fit the field. Mobility options have become a huge factor, and spellbook selection has become more of a big deal. Like real battles, they may not go predictably (whereas in a fixed system, you always know you'll go before the orcs, after the archer). So, you have to plan accordingly, going with the "best at the time" option rather than the "perfect" option. [/QUOTE]
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