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2 year campaign down the drain?
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<blockquote data-quote="Shiroiken" data-source="post: 7974518" data-attributes="member: 6775477"><p>I'm keeping with [USER=6855149]@Prakriti[/USER] in that you have 3 real issues.</p><p></p><p>1) Was the problem player (bard) the instigator of this plan and/or suggest the murderfest? If so, you might still have a problem with said player.</p><p></p><p>2) Unless the adventure specifically called for these checks, you made a very common DM blunder: you set the plot on the fate of a die roll. If the adventure specifically called for those checks, I assume there was supposed to be alternate routes to gather the information. Since you fell back to the diary, they have the information, but at a high cost (problem 3)</p><p></p><p>3) Holy crap this is a mess. I don't know anything about the AP, but this is going to ruin the characters in civilized lands. The players have only a few options: kill everyone (which I'm surprised your group hadn't already decided this), leave on a longboat for shore after disabling the craft (leaving everyone alive), somehow erase the memory of everyone on board (probably requiring wish level magic!) or something inventive I haven't considered. Pretty much all of these are going to have severe consequences, but the players deserve it for their choice of actions.</p><p></p><p>If they kill everyone, this solves most of their problems. They could set the ship on fire after everyone's dead, then use the longboat to get away. Most people won't have any idea what happened, and most of the evidence will be destroyed. Perhaps a few people were at the docks when they boarded and know they should be dead, but that's up to you. However, as everyone would understand, this slaughter of innocent bystanders is a heinously evil act, and should have severe consequences with clerics/paladins/Divine Souls/Celestial Warlock. Even outside of that, this is something that would weigh heavily upon the conscience of any good (and most neutral) people. Making them make Wisdom saves to fully get a full night's sleep (to get a long rest) until they can atone might be a good punishment.</p><p></p><p>If they leave everyone alive, they're going to be hunted for the rest of their lives. Huge rewards are going to be sent out with descriptions of the party. Bounty hunters should periodically show up during their travels. They won't be able to go into any town or city (and villages after a while) to resupply or get information, unless they successfully disguise themselves. Even their families and trusted allies will require persuasion/deception to aid them due to the danger involved (see DMG). </p><p></p><p>If they can pull off some powerful magic to make everyone forget (I have no idea what level they are), then they might be able to pull this off. This is the "best" solution, but by far the hardest, because they have to have it right now. Unless they have a Ring of Wishes, I really doubt this is going to be an option.</p><p></p><p>As for other options, you're going to have to figure it out on your own. My only suggestion is that this is going to have pretty severe consequences, and you should base those logically upon what they do. You might want to give them a little leeway, since you kinda screwed up, but they chose violence and seizing the ship, so they hold a lot of responsibility too.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7974518, member: 6775477"] I'm keeping with [USER=6855149]@Prakriti[/USER] in that you have 3 real issues. 1) Was the problem player (bard) the instigator of this plan and/or suggest the murderfest? If so, you might still have a problem with said player. 2) Unless the adventure specifically called for these checks, you made a very common DM blunder: you set the plot on the fate of a die roll. If the adventure specifically called for those checks, I assume there was supposed to be alternate routes to gather the information. Since you fell back to the diary, they have the information, but at a high cost (problem 3) 3) Holy crap this is a mess. I don't know anything about the AP, but this is going to ruin the characters in civilized lands. The players have only a few options: kill everyone (which I'm surprised your group hadn't already decided this), leave on a longboat for shore after disabling the craft (leaving everyone alive), somehow erase the memory of everyone on board (probably requiring wish level magic!) or something inventive I haven't considered. Pretty much all of these are going to have severe consequences, but the players deserve it for their choice of actions. If they kill everyone, this solves most of their problems. They could set the ship on fire after everyone's dead, then use the longboat to get away. Most people won't have any idea what happened, and most of the evidence will be destroyed. Perhaps a few people were at the docks when they boarded and know they should be dead, but that's up to you. However, as everyone would understand, this slaughter of innocent bystanders is a heinously evil act, and should have severe consequences with clerics/paladins/Divine Souls/Celestial Warlock. Even outside of that, this is something that would weigh heavily upon the conscience of any good (and most neutral) people. Making them make Wisdom saves to fully get a full night's sleep (to get a long rest) until they can atone might be a good punishment. If they leave everyone alive, they're going to be hunted for the rest of their lives. Huge rewards are going to be sent out with descriptions of the party. Bounty hunters should periodically show up during their travels. They won't be able to go into any town or city (and villages after a while) to resupply or get information, unless they successfully disguise themselves. Even their families and trusted allies will require persuasion/deception to aid them due to the danger involved (see DMG). If they can pull off some powerful magic to make everyone forget (I have no idea what level they are), then they might be able to pull this off. This is the "best" solution, but by far the hardest, because they have to have it right now. Unless they have a Ring of Wishes, I really doubt this is going to be an option. As for other options, you're going to have to figure it out on your own. My only suggestion is that this is going to have pretty severe consequences, and you should base those logically upon what they do. You might want to give them a little leeway, since you kinda screwed up, but they chose violence and seizing the ship, so they hold a lot of responsibility too. [/QUOTE]
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