Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
2 year campaign down the drain?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 7974524" data-attributes="member: 1465"><p>Nice story.</p><p></p><p>First of all, I don't see anything wrong in what YOU did as a DM. However, if I may say something about the first part with the Bard player, I don't understand why YOU, not as the DM but as his friend, didn't tell him anything at the table and just waited for other players to speak up. If I am one player in a game where other people are friends with each other but I am just an acquaintance, I do not criticize how others are playing, and I am certainly NOT going to stand up and accuse another player of being a d0rk in front of everyone, because I think it's unpolite. I would shut up until the game is over, then make my discomfort known and be noted, and if the behaviour continues I would probably just leave the group. But if I am a FRIEND of the d0rk, then I certainly feel like it's my duty to speak quickly and let him know in front of anyone, it doesn't matter whether I am the DM or a player. Anyway, you sorted it out eventually, but you might have avoided a prolonged period of players irritation and your friend's blaming others (after all, he probably thought the others were ok with his behaviour since they let him continue for many sessions).</p><p></p><p>The second situation on the river boat is definitely not your fault in the least. Unfortunately I think it's a by-product of the culture of resolving everything with combat, so a lot of players automatically think that when their main plan has failed, they just had to fight.</p><p></p><p>I am going to say it clearly, that personally I think this is <strong>bad roleplaying</strong>. I don't know the story of this adventure, but from your description it sounds like this Lord and their guards are NOT the "evil guys" of the story. Maybe they are evil on their own, but still they are not the kind of immediate threat which must be dealt with force. Roleplaying is about immersing yourself in the fantasy situation, as if you were the player characters. Obviously they can choose to play evil characters if they want to, are their PCs evil? If they are, then their roleplay was appropriate and should simple expect to live with the consequences, but I think you would have mentioned if that was the case. If the PCs are not evil, the players should have asked themselves what would the PCs do, not what is "more convenient" for the players whose plan just failed and just kill everyone because it's easier than thinking again.</p><p></p><p>As for the adventure, if you let them find the clue they needed to continue, then the adventure isn't over, but there is no fundamental problem in the fact that sometimes the PCs FAIL an adventure. OTOH, I would certainly make them wanted as criminals by the authorities from now on, and take that into account for the rest of the campaign until resolved. If you don't make it matter what the PCs do, then just be aware that your game becomes more like a kids' game.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 7974524, member: 1465"] Nice story. First of all, I don't see anything wrong in what YOU did as a DM. However, if I may say something about the first part with the Bard player, I don't understand why YOU, not as the DM but as his friend, didn't tell him anything at the table and just waited for other players to speak up. If I am one player in a game where other people are friends with each other but I am just an acquaintance, I do not criticize how others are playing, and I am certainly NOT going to stand up and accuse another player of being a d0rk in front of everyone, because I think it's unpolite. I would shut up until the game is over, then make my discomfort known and be noted, and if the behaviour continues I would probably just leave the group. But if I am a FRIEND of the d0rk, then I certainly feel like it's my duty to speak quickly and let him know in front of anyone, it doesn't matter whether I am the DM or a player. Anyway, you sorted it out eventually, but you might have avoided a prolonged period of players irritation and your friend's blaming others (after all, he probably thought the others were ok with his behaviour since they let him continue for many sessions). The second situation on the river boat is definitely not your fault in the least. Unfortunately I think it's a by-product of the culture of resolving everything with combat, so a lot of players automatically think that when their main plan has failed, they just had to fight. I am going to say it clearly, that personally I think this is [B]bad roleplaying[/B]. I don't know the story of this adventure, but from your description it sounds like this Lord and their guards are NOT the "evil guys" of the story. Maybe they are evil on their own, but still they are not the kind of immediate threat which must be dealt with force. Roleplaying is about immersing yourself in the fantasy situation, as if you were the player characters. Obviously they can choose to play evil characters if they want to, are their PCs evil? If they are, then their roleplay was appropriate and should simple expect to live with the consequences, but I think you would have mentioned if that was the case. If the PCs are not evil, the players should have asked themselves what would the PCs do, not what is "more convenient" for the players whose plan just failed and just kill everyone because it's easier than thinking again. As for the adventure, if you let them find the clue they needed to continue, then the adventure isn't over, but there is no fundamental problem in the fact that sometimes the PCs FAIL an adventure. OTOH, I would certainly make them wanted as criminals by the authorities from now on, and take that into account for the rest of the campaign until resolved. If you don't make it matter what the PCs do, then just be aware that your game becomes more like a kids' game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2 year campaign down the drain?
Top