Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
2 year campaign down the drain?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="TaranTheWanderer" data-source="post: 7974621" data-attributes="member: 15882"><p>1) You dealt with your player 'problem' so no worries</p><p>2) bad rolls happen some time. If there are multiple ways to gain information, then it's fine that they failed one avenue. The other avenue escalated but no worries because...</p><p>3) naughty word happens. They could have knocked people out but (chose?) not to - do they know a melee attack allows you to render a person unconcious? - In any case, as previously mentioned they have a boat filled with important people. How will they deal with the situation?</p><p></p><p>If no-one has a way to contact the world outside the boat, they will show up at the dock and will probably be able to run before things get bad. The rogue's ruse will not hold up under scrutiny so even a good bluff to get them past the guards will still involve them getting arrested and taken in for questioning.</p><p></p><p>If they run, continue the adventure module but add this awesome advice:</p><p></p><p></p><p></p><p>After all my years of DMing, I never thought to do something like this. It's great. </p><p></p><p>Also, this (almost) exact thing happened to the Defenders of Daybreak. Want to know what happened to them? Read the story hour and get piles of ideas:</p><p></p><p>[URL unfurl="true"]http://www.piratecat.org/spira/eversinktrial1.htm[/URL]</p><p></p><p>The 'mission dossier': can give you lots of ideas on noble houses and possible NPCs that might be on the boat: <a href="http://www.piratecat.org/spira/eversinkdossier.htm" target="_blank">Defenders of Daybreak</a></p><p></p><p>TLDR: let them slip off the boat to do their mission but let this event complicate their progress until they do something to fix it. Once the adventure path is done, they might have to go back and deal with it.</p><p></p><p>OR</p><p></p><p>Let it derail the adventure while they deal with the fallout. The delay on dealing with the Adventure Path should create complications for them when they do go back to the adventure. What was were the main factions doing while the PCs were distracted dealing with the Law?</p><p></p><p></p><p>Who knows, maybe those complications will balanced with new allies. Think about the politics and the other nobles...maybe one of them wanted that Lord dead. That's convenient. Maybe they'll have other jobs or maybe an enemy of his enemy will want to help the PCs.... </p><p></p><p>In any case, let it be a major Setback. Setbacks are fun and lead to new adventures and rewards.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7974621, member: 15882"] 1) You dealt with your player 'problem' so no worries 2) bad rolls happen some time. If there are multiple ways to gain information, then it's fine that they failed one avenue. The other avenue escalated but no worries because... 3) naughty word happens. They could have knocked people out but (chose?) not to - do they know a melee attack allows you to render a person unconcious? - In any case, as previously mentioned they have a boat filled with important people. How will they deal with the situation? If no-one has a way to contact the world outside the boat, they will show up at the dock and will probably be able to run before things get bad. The rogue's ruse will not hold up under scrutiny so even a good bluff to get them past the guards will still involve them getting arrested and taken in for questioning. If they run, continue the adventure module but add this awesome advice: After all my years of DMing, I never thought to do something like this. It's great. Also, this (almost) exact thing happened to the Defenders of Daybreak. Want to know what happened to them? Read the story hour and get piles of ideas: [URL unfurl="true"]http://www.piratecat.org/spira/eversinktrial1.htm[/URL] The 'mission dossier': can give you lots of ideas on noble houses and possible NPCs that might be on the boat: [URL='http://www.piratecat.org/spira/eversinkdossier.htm']Defenders of Daybreak[/URL] TLDR: let them slip off the boat to do their mission but let this event complicate their progress until they do something to fix it. Once the adventure path is done, they might have to go back and deal with it. OR Let it derail the adventure while they deal with the fallout. The delay on dealing with the Adventure Path should create complications for them when they do go back to the adventure. What was were the main factions doing while the PCs were distracted dealing with the Law? Who knows, maybe those complications will balanced with new allies. Think about the politics and the other nobles...maybe one of them wanted that Lord dead. That's convenient. Maybe they'll have other jobs or maybe an enemy of his enemy will want to help the PCs.... In any case, let it be a major Setback. Setbacks are fun and lead to new adventures and rewards. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2 year campaign down the drain?
Top