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2 year campaign down the drain?
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<blockquote data-quote="billd91" data-source="post: 7974673" data-attributes="member: 3400"><p>Well, what's a D&D campaign without a little bit of player character mayhem? This sort of thing - players flying off the handle and events sliding out of control - is actually fairly common, in my experience. If there isn't an event where things get crazy at least once a campaign, then I'd feel I was doing something wrong as DM.</p><p></p><p>As far as problem 1 - your problem player - I hope things continue to develop well in this situation and that he has taken the discussion to heart for the long term. But be prepared for it to last a little while and slowly revert back to old, bad habits. It may take a while to really rehabilitate this guy. </p><p></p><p>For the rest of the issue - I would consider some of the advice in this thread extreme. Going all ultraviolent on a noble's gambling boat may not be the epitome of good, but it takes patterns of behavior to set someone's alignment - so don't overemphasize anything like that. Particularly if the PCs start trying to minimize the downstream effects of their night of craziness. </p><p>They should definitely NOT kill all the witnesses. In fact, that's where they can probably start to minimize the damage. They should really consider just turning them all loose - something that would imply that they just had a limited target - the gambling host. And using someone's real name - in the chaos going on, only a few witnesses are likely to really remember them so it's not like their name is shot in all civilized cities in the Forgotten Realms. Truth is - eyewitness accounts are usually unreliable. Some of the witnesses will have heard the name right, some will have heard it wrong, and that will murk up any investigation. Consider including that in any reports of a bounty - have some of the names/descriptions be right but have others be wrong. Then let the PCs figure out how much danger they're in and how they can minimize it.</p><p></p><p>I kind of like Bawylie's advice about keeping an eye to reputation and notoriety, the bounty. They can definitely change people's perspectives of them, particularly if they hie out of town, and lay low for a while and don't make the current matter any worse.</p></blockquote><p></p>
[QUOTE="billd91, post: 7974673, member: 3400"] Well, what's a D&D campaign without a little bit of player character mayhem? This sort of thing - players flying off the handle and events sliding out of control - is actually fairly common, in my experience. If there isn't an event where things get crazy at least once a campaign, then I'd feel I was doing something wrong as DM. As far as problem 1 - your problem player - I hope things continue to develop well in this situation and that he has taken the discussion to heart for the long term. But be prepared for it to last a little while and slowly revert back to old, bad habits. It may take a while to really rehabilitate this guy. For the rest of the issue - I would consider some of the advice in this thread extreme. Going all ultraviolent on a noble's gambling boat may not be the epitome of good, but it takes patterns of behavior to set someone's alignment - so don't overemphasize anything like that. Particularly if the PCs start trying to minimize the downstream effects of their night of craziness. They should definitely NOT kill all the witnesses. In fact, that's where they can probably start to minimize the damage. They should really consider just turning them all loose - something that would imply that they just had a limited target - the gambling host. And using someone's real name - in the chaos going on, only a few witnesses are likely to really remember them so it's not like their name is shot in all civilized cities in the Forgotten Realms. Truth is - eyewitness accounts are usually unreliable. Some of the witnesses will have heard the name right, some will have heard it wrong, and that will murk up any investigation. Consider including that in any reports of a bounty - have some of the names/descriptions be right but have others be wrong. Then let the PCs figure out how much danger they're in and how they can minimize it. I kind of like Bawylie's advice about keeping an eye to reputation and notoriety, the bounty. They can definitely change people's perspectives of them, particularly if they hie out of town, and lay low for a while and don't make the current matter any worse. [/QUOTE]
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