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2 year campaign down the drain?
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<blockquote data-quote="TaranTheWanderer" data-source="post: 7975911" data-attributes="member: 15882"><p>I've already given my humble advice but I thought I'd comment on the quotes above.</p><p></p><p>I'm lumping a bunch of quotes together because they are all along the same line of thought:</p><p></p><p>To me, the only thing that separates D&D and 'Narrative-type' games like FATE is the narrative games tend to weave narrative into the mechanics which encourages and depends on narrative and collaborative story-telling.</p><p></p><p>Besides that, collaborative story-telling is a <em>style</em> of running a game. I'm not sure why D&D shies a way from that style. I'd say 90% of the DMs I've had who have exclusively played D&D run their games as a 'Creator of the World' and the players are actors in the events the DM has imagined.</p><p></p><p>In a typical D&D game, a player asks, "Is there a torch that I can grab to better search the room?" And the DM decides if there is or not.</p><p></p><p>In FATE, a player declares, "I grab the nearest torch and explore the room"</p><p></p><p>There's no reason why D&D can't be played like the latter example. In fact the DMs I know who have ventured into other gaming styles, such as FATE, tend come back to D&D with a more cooperative way of running the game.</p><p></p><p>Maybe my experience is anomalous (but I've played since '92) but I'm not sure what it is about the culture of D&D that makes it default to the former example. Maybe it's how the PHB describes the mechanics of the game? I know 5e took a lot from FATE as far as 'approaches' and inspiration are concerned but I'm not sure it's changed in philosophy much.</p><p></p><p>EDIT: just to be clear, I"m not saying D&D is an DM vs Player game (although, some DMs run it that way) but more that the DM controls the events of the plot while the players are in it trying to figure out what is going on and trying to navigate the events the DM sets. You'd rarely have a player say, "I think it would be cool if this NPC is actually my long-lost brother" Chances are, the DM already has an idea of what role the NPC plays and/or who the PCs long-lost brother actually is in the plot.</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 7975911, member: 15882"] I've already given my humble advice but I thought I'd comment on the quotes above. I'm lumping a bunch of quotes together because they are all along the same line of thought: To me, the only thing that separates D&D and 'Narrative-type' games like FATE is the narrative games tend to weave narrative into the mechanics which encourages and depends on narrative and collaborative story-telling. Besides that, collaborative story-telling is a [I]style[/I] of running a game. I'm not sure why D&D shies a way from that style. I'd say 90% of the DMs I've had who have exclusively played D&D run their games as a 'Creator of the World' and the players are actors in the events the DM has imagined. In a typical D&D game, a player asks, "Is there a torch that I can grab to better search the room?" And the DM decides if there is or not. In FATE, a player declares, "I grab the nearest torch and explore the room" There's no reason why D&D can't be played like the latter example. In fact the DMs I know who have ventured into other gaming styles, such as FATE, tend come back to D&D with a more cooperative way of running the game. Maybe my experience is anomalous (but I've played since '92) but I'm not sure what it is about the culture of D&D that makes it default to the former example. Maybe it's how the PHB describes the mechanics of the game? I know 5e took a lot from FATE as far as 'approaches' and inspiration are concerned but I'm not sure it's changed in philosophy much. EDIT: just to be clear, I"m not saying D&D is an DM vs Player game (although, some DMs run it that way) but more that the DM controls the events of the plot while the players are in it trying to figure out what is going on and trying to navigate the events the DM sets. You'd rarely have a player say, "I think it would be cool if this NPC is actually my long-lost brother" Chances are, the DM already has an idea of what role the NPC plays and/or who the PCs long-lost brother actually is in the plot. [/QUOTE]
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