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2 year campaign down the drain?
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<blockquote data-quote="prabe" data-source="post: 7976212" data-attributes="member: 7016699"><p>As I said, I don't as a rule run or plan so granularly as that. When I say "I know where it is" I mean in a more narrative sense--they need to go to the captain to get it. I might decide whether he keeps it in his house or on his ship, but I'm not going to decide whether it's in his daughter's hope chest or n his duffel or anything so specific until/unless I need to narrate the PCs finding it. I think part of the problem we're having communicating here is that to an extent this isn't a meaningful question in my games.</p><p></p><p></p><p></p><p>My point is that it <strong>is</strong> more flexible in play. The absence of mechanics for the players to establish things in-fiction doesn't mean they're powerless in the face of The Almighty DM, either.</p><p></p><p></p><p></p><p>I don't know that I exactly ran Fate based on secret fiction. I do know that I stopped using compels unless I needed the equivalent of a GM Fiat, and let the players spend their Fate Points in the knowledge there'd eventually be a Refresh, and I tended to have things going on in the world that didn't always come into the campaign in the ways the players expected. I know I'm not the kind of antagonistic GM that Fate seems to want if not require. I know that if I were to <strong>play</strong> Fate, having the GM Compel my character would be blindingly enraging. That's probably less about the game than about me. I do think that running that game, which explicitly engaged (or tried to) the players in worldbuilding and shaping the campaign has left me wanting to be the only voice in the larger picture, but willing to follow the players'/characters' interests as far as where the campaign goes.</p><p></p><p></p><p></p><p>I guess it seems to me that sometimes when you (and maybe [USER=42582]@pemerton[/USER] ) talk about "DM-decides play" you mean the DM is deciding on the story elements, not just the resolution of character actions. That's probably not what y'all mean, and it's certainly not how I GM.</p></blockquote><p></p>
[QUOTE="prabe, post: 7976212, member: 7016699"] As I said, I don't as a rule run or plan so granularly as that. When I say "I know where it is" I mean in a more narrative sense--they need to go to the captain to get it. I might decide whether he keeps it in his house or on his ship, but I'm not going to decide whether it's in his daughter's hope chest or n his duffel or anything so specific until/unless I need to narrate the PCs finding it. I think part of the problem we're having communicating here is that to an extent this isn't a meaningful question in my games. My point is that it [B]is[/B] more flexible in play. The absence of mechanics for the players to establish things in-fiction doesn't mean they're powerless in the face of The Almighty DM, either. I don't know that I exactly ran Fate based on secret fiction. I do know that I stopped using compels unless I needed the equivalent of a GM Fiat, and let the players spend their Fate Points in the knowledge there'd eventually be a Refresh, and I tended to have things going on in the world that didn't always come into the campaign in the ways the players expected. I know I'm not the kind of antagonistic GM that Fate seems to want if not require. I know that if I were to [B]play[/B] Fate, having the GM Compel my character would be blindingly enraging. That's probably less about the game than about me. I do think that running that game, which explicitly engaged (or tried to) the players in worldbuilding and shaping the campaign has left me wanting to be the only voice in the larger picture, but willing to follow the players'/characters' interests as far as where the campaign goes. I guess it seems to me that sometimes when you (and maybe [USER=42582]@pemerton[/USER] ) talk about "DM-decides play" you mean the DM is deciding on the story elements, not just the resolution of character actions. That's probably not what y'all mean, and it's certainly not how I GM. [/QUOTE]
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