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2 year campaign down the drain?
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<blockquote data-quote="prabe" data-source="post: 7977249" data-attributes="member: 7016699"><p>My own groups (both of which are playing D&D 5E) are pretty active and go out looking for things to do and ways to achieve whatever goals they're pursuing, willingly engaging with the present story and setting up future things for me to instigate. Some of these people, I've played with in enough different systems to say that's how they play, independent of system. These same people didn't particularly engage with Fate Points as a way to do anything other than re-roll or add bonuses--combined with my own reluctance to meddle with characters (motivated by how I'd react to having my characters meddled with that way) meant the Fate Point Ecnonomy was broken, which meant the game didn't work for us. My own issues with having a hard time keeping the setting coherent and consistent enough in my head to run it, using other people's ideas, are almost certainly not entirely (maybe not at all) anything to do with Fate.</p><p></p><p>I have not picked up Blades or anything PbtA. The couple of things I've looked through were somewhere between "no" and "hell no," probably because player authority over narrative seems to come with GM authority over player characters, and while I'm reasonably comfortable as a GM with the former I absolutely detest the latter as a player and therefore as a GM.</p></blockquote><p></p>
[QUOTE="prabe, post: 7977249, member: 7016699"] My own groups (both of which are playing D&D 5E) are pretty active and go out looking for things to do and ways to achieve whatever goals they're pursuing, willingly engaging with the present story and setting up future things for me to instigate. Some of these people, I've played with in enough different systems to say that's how they play, independent of system. These same people didn't particularly engage with Fate Points as a way to do anything other than re-roll or add bonuses--combined with my own reluctance to meddle with characters (motivated by how I'd react to having my characters meddled with that way) meant the Fate Point Ecnonomy was broken, which meant the game didn't work for us. My own issues with having a hard time keeping the setting coherent and consistent enough in my head to run it, using other people's ideas, are almost certainly not entirely (maybe not at all) anything to do with Fate. I have not picked up Blades or anything PbtA. The couple of things I've looked through were somewhere between "no" and "hell no," probably because player authority over narrative seems to come with GM authority over player characters, and while I'm reasonably comfortable as a GM with the former I absolutely detest the latter as a player and therefore as a GM. [/QUOTE]
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