Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
2 year campaign down the drain?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="prabe" data-source="post: 7977619" data-attributes="member: 7016699"><p>So, spells or other things that briefly control the characters are more along the lines of things in the world attacking them. I can make up a monster that's built around scaring people, and things like the Fear spell make that work as a challenge for the PCs. I'm pretty sure you know this, and that you already see this difference yourself, I'm just putting that out here.</p><p></p><p>Also, using a Compel on a PC in Fate is (at least sometimes, I think--I'm not pulling any books out, here) specifically called out as possibly being a character behavior thing, especially if it's a Trouble Aspect. There's similar language in Blades in the Dark about the characters not always acting in their own best interests. I'm fine if a player wants to play a character that way--I have at least one player who's leaning into his character's low-ish INT and naivete--but using those mechanics feels to me like telling the player how to play their character <strong>in the moment</strong>. Yes, in the case of Compels based on character Aspects, they've said they want those things to come up, but that's arguably less the case if it's a scene Aspect.</p><p></p><p>There are other (better, IMO) ways to engage the players' desires for what they want to see in the story. I don't need an Aspect on a character sheet to set up a situation that engages that character's personality and tendencies. If I have a character based on a turn-of-the-20th-century unionist (and I do), I can set up a workers' strike in the city they're going to and see what happens (and I did, and the other players bought in). I have no idea how that player would have written that Aspect on her character sheet, if at all (the character's personality has emerged some in play) but it doesn't seem as though it would have been any more organic than what happened, and she would have been expecting it in ways she probably wasn't.</p><p></p><p></p><p></p><p>In many of the examples in the Fate books I have, it feels <strong>exactly</strong> like forcing a line of action. To use the example that was floating around in another thread, if you have an Aspect that implies that you're a kleptomaniac, the GM might Compel that Aspect to insist that your character pocket something from their boss's office. Depending on where things are in the adventure, you might not have a Fate Point to resist the Compel, which means you have no choice but to try to argue with your GM about that course of action. Looks like GM meddling with the character, quacks like it, too.</p><p></p><p></p><p></p><p>Given that in BitD the characters get "full success"--succeed without consequence--about a third as often as they screw up at least a little, incompetence seems like something of the draw, or else the putatively interesting parts of the game wouldn't engage. I've been poking around in the SRD and I'm glad I read that before spending any money on it.</p><p></p><p></p><p></p><p>Other than the fact that the characters in BitD are broken scrabblers who are probably going to die horribly in the pursuit of petty venal wealth, there's nothing in what you've mentioned that's not possible in D&D 5E. If a character wants to do something, you can let them narrate the success, or the failure.</p></blockquote><p></p>
[QUOTE="prabe, post: 7977619, member: 7016699"] So, spells or other things that briefly control the characters are more along the lines of things in the world attacking them. I can make up a monster that's built around scaring people, and things like the Fear spell make that work as a challenge for the PCs. I'm pretty sure you know this, and that you already see this difference yourself, I'm just putting that out here. Also, using a Compel on a PC in Fate is (at least sometimes, I think--I'm not pulling any books out, here) specifically called out as possibly being a character behavior thing, especially if it's a Trouble Aspect. There's similar language in Blades in the Dark about the characters not always acting in their own best interests. I'm fine if a player wants to play a character that way--I have at least one player who's leaning into his character's low-ish INT and naivete--but using those mechanics feels to me like telling the player how to play their character [B]in the moment[/B]. Yes, in the case of Compels based on character Aspects, they've said they want those things to come up, but that's arguably less the case if it's a scene Aspect. There are other (better, IMO) ways to engage the players' desires for what they want to see in the story. I don't need an Aspect on a character sheet to set up a situation that engages that character's personality and tendencies. If I have a character based on a turn-of-the-20th-century unionist (and I do), I can set up a workers' strike in the city they're going to and see what happens (and I did, and the other players bought in). I have no idea how that player would have written that Aspect on her character sheet, if at all (the character's personality has emerged some in play) but it doesn't seem as though it would have been any more organic than what happened, and she would have been expecting it in ways she probably wasn't. In many of the examples in the Fate books I have, it feels [B]exactly[/B] like forcing a line of action. To use the example that was floating around in another thread, if you have an Aspect that implies that you're a kleptomaniac, the GM might Compel that Aspect to insist that your character pocket something from their boss's office. Depending on where things are in the adventure, you might not have a Fate Point to resist the Compel, which means you have no choice but to try to argue with your GM about that course of action. Looks like GM meddling with the character, quacks like it, too. Given that in BitD the characters get "full success"--succeed without consequence--about a third as often as they screw up at least a little, incompetence seems like something of the draw, or else the putatively interesting parts of the game wouldn't engage. I've been poking around in the SRD and I'm glad I read that before spending any money on it. Other than the fact that the characters in BitD are broken scrabblers who are probably going to die horribly in the pursuit of petty venal wealth, there's nothing in what you've mentioned that's not possible in D&D 5E. If a character wants to do something, you can let them narrate the success, or the failure. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
2 year campaign down the drain?
Top