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2 year campaign down the drain?
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<blockquote data-quote="pemerton" data-source="post: 7979391" data-attributes="member: 42582"><p>Why would one assume that? JRRT wrote LotR over years - it's 1000s and 1000s of words. He made up some bits of it earlier and some bits of it later.</p><p></p><p>The bolded bit is is a non-sequitur.</p><p></p><p>The fiction doesn't have to be authored in advance in order for things in the fiction to be constant. It can be authored ahead of time. It can be authored in the moment. It can be authored prior to rolling any dice - as Gygax advocates for dungeon keys. It can be authored subsequent to rolling dice - as Gygax advocates for wandering monsters, attack rolls and saving throws.</p><p></p><p>There are different reasons for adopting those different methods. But those reasons pertain to various play experiences and related goals of play.</p><p></p><p>BitD has been mentioned a bit in this thread. In that system, the question of whether a PC has such-and-such useful gear in his/her backpack is resolved <em>when the matter becomes relevant</em>. By spendig a player-side resource. In Cortex+ Heroic the same sort of question can be answered in advance, or in the moment, and perhaps by making a check (to generate an Asset) or perhaps by spending a player-side reousrce (to generate a Resource). In D&D, Traveller and Burning Wheel - just to name a few systems - the same sort of question is answered by preparing a gear list in advance.</p><p></p><p>Widgets in boxes can be done in the same variety of ways. There's no particular magic about whether its gear on a PC or stuff in a box.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7979391, member: 42582"] Why would one assume that? JRRT wrote LotR over years - it's 1000s and 1000s of words. He made up some bits of it earlier and some bits of it later. The bolded bit is is a non-sequitur. The fiction doesn't have to be authored in advance in order for things in the fiction to be constant. It can be authored ahead of time. It can be authored in the moment. It can be authored prior to rolling any dice - as Gygax advocates for dungeon keys. It can be authored subsequent to rolling dice - as Gygax advocates for wandering monsters, attack rolls and saving throws. There are different reasons for adopting those different methods. But those reasons pertain to various play experiences and related goals of play. BitD has been mentioned a bit in this thread. In that system, the question of whether a PC has such-and-such useful gear in his/her backpack is resolved [I]when the matter becomes relevant[/I]. By spendig a player-side resource. In Cortex+ Heroic the same sort of question can be answered in advance, or in the moment, and perhaps by making a check (to generate an Asset) or perhaps by spending a player-side reousrce (to generate a Resource). In D&D, Traveller and Burning Wheel - just to name a few systems - the same sort of question is answered by preparing a gear list in advance. Widgets in boxes can be done in the same variety of ways. There's no particular magic about whether its gear on a PC or stuff in a box. [/QUOTE]
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