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20 gallon drums of lamp oil
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<blockquote data-quote="Machiavelli" data-source="post: 3132317" data-attributes="member: 40964"><p>Just guess, based on what feels right.</p><p></p><p>Lamp oil is probably going to burn slow and cool, because that produces the longest-burning flame, which is very good for a lamp. Now, these drums of lamp oil will be filled, right? That means there will be little to no air inside for the oil to evaporate into and produce a more vigorously burning vapor. The oil would just spread out and burn like a camp fire, only much, much wider. On the plus side, in such a small space the smoke and lack of oxygen would asphixiate everyone who needs to breathe, but the actual fire damage would be, what? 1d6/round? Whatever a campfire usually is.</p><p></p><p>Your best bet is probably to heat those drums up to boiling before dropping them, if you want to weaponize them. Then the unlit oil, vaporized by its own heat and released from the damaged drums, would quickly fill up the space and mix with the air. Drop a match and step back, because you will have set off essentially an Explosive Fireball in that room. I'd give it 8d6 fire damage, knock everyone prone on a failed Reflex save, and add 1d6 bludgeoning damage for each 10 feet thrown outside the area of effect, and 1d6 again if they slam into a wall or another creature before leaving the AoE. As for the AoE, I'd take the volume of the drums, multiply by about 20 (which seems very conservative) and keep filling the room and spilling into the halls until you run out of volume.</p><p></p><p>It would be NASTY. Of course it's ingenious, and clever thinking should be rewarded with nasty effectiveness... like McGyver with swords and dragons.</p><p></p><p>But that's just how I'd do it as a DM.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3132317, member: 40964"] Just guess, based on what feels right. Lamp oil is probably going to burn slow and cool, because that produces the longest-burning flame, which is very good for a lamp. Now, these drums of lamp oil will be filled, right? That means there will be little to no air inside for the oil to evaporate into and produce a more vigorously burning vapor. The oil would just spread out and burn like a camp fire, only much, much wider. On the plus side, in such a small space the smoke and lack of oxygen would asphixiate everyone who needs to breathe, but the actual fire damage would be, what? 1d6/round? Whatever a campfire usually is. Your best bet is probably to heat those drums up to boiling before dropping them, if you want to weaponize them. Then the unlit oil, vaporized by its own heat and released from the damaged drums, would quickly fill up the space and mix with the air. Drop a match and step back, because you will have set off essentially an Explosive Fireball in that room. I'd give it 8d6 fire damage, knock everyone prone on a failed Reflex save, and add 1d6 bludgeoning damage for each 10 feet thrown outside the area of effect, and 1d6 again if they slam into a wall or another creature before leaving the AoE. As for the AoE, I'd take the volume of the drums, multiply by about 20 (which seems very conservative) and keep filling the room and spilling into the halls until you run out of volume. It would be NASTY. Of course it's ingenious, and clever thinking should be rewarded with nasty effectiveness... like McGyver with swords and dragons. But that's just how I'd do it as a DM. [/QUOTE]
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20 gallon drums of lamp oil
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