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*TTRPGs General
20% item resale value: impossible!
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<blockquote data-quote="SweeneyTodd" data-source="post: 4271204" data-attributes="member: 9391"><p>Serious answer: 20% is the amount you get if you want to "just sell it", glossing over the transaction.</p><p></p><p>Here's another way it could go:</p><p>DM: You can get 1000 gold for it.</p><p>Player: No way, I'm going to find a buyer who knows what this is worth.</p><p>DM: Okay, sounds like you just made a quest for yourself. The reward is however much gold you can get for the item. </p><p></p><p>There's no such thing as a free lunch. You can get more money for selling an item than the default the same way you make "free money" -- quest for it. Considering that other quests are both more monetarily rewarding and (for most people, anyway) more fun to play than yet another Find a Buyer quest, that seems reasonable to me.</p><p></p><p>Alternately, cut to the chase... "Yeah, the Baron would probably give you a great price for that piece... if you did him a favor."</p><p></p><p>A third option is to allow higher resale prices but reduce the amount of treasure rewarded. It all works out the same economically (magic items you don't want turn into X value of gold per treasure parcel), but it reduces the players' options of items to choose from.</p><p></p><p>This is yet another situation where things work mechanically a certain way, and if that doesn't match your personal "in-fiction" explanation for how they should "really" work, you have to come up with a different explanation. And it doesn't matter what it is as long as it (a) fits the mechanics and (b) everybody at the table is OK with it.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4271204, member: 9391"] Serious answer: 20% is the amount you get if you want to "just sell it", glossing over the transaction. Here's another way it could go: DM: You can get 1000 gold for it. Player: No way, I'm going to find a buyer who knows what this is worth. DM: Okay, sounds like you just made a quest for yourself. The reward is however much gold you can get for the item. There's no such thing as a free lunch. You can get more money for selling an item than the default the same way you make "free money" -- quest for it. Considering that other quests are both more monetarily rewarding and (for most people, anyway) more fun to play than yet another Find a Buyer quest, that seems reasonable to me. Alternately, cut to the chase... "Yeah, the Baron would probably give you a great price for that piece... if you did him a favor." A third option is to allow higher resale prices but reduce the amount of treasure rewarded. It all works out the same economically (magic items you don't want turn into X value of gold per treasure parcel), but it reduces the players' options of items to choose from. This is yet another situation where things work mechanically a certain way, and if that doesn't match your personal "in-fiction" explanation for how they should "really" work, you have to come up with a different explanation. And it doesn't matter what it is as long as it (a) fits the mechanics and (b) everybody at the table is OK with it. [/QUOTE]
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20% item resale value: impossible!
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