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*TTRPGs General
20% item resale value: impossible!
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<blockquote data-quote="Pbartender" data-source="post: 4271222" data-attributes="member: 7533"><p>And since no one else seems to have mentioned it yet, you could also arrange a skill challenge...</p><p></p><p>The base DC of the check is based on the magic item's level (see the Difficulty Class and Damage by Level chart in the DMG). The player determines the complexity they wish to use. Each check takes one day. Every successful skill check increases the final resale value by 5%. Every failed check decreases the final resale value by 5%. Success means the players has found a buyer willing to purchase the item for the final resale value. Failure indicates that no buyers are currently interested in the item.</p><p></p><p>Primary skill is Streetwise. After a successful Streetwise check is made, Bluff, Diplomacy, or Insight could be used.</p><p></p><p>The base DC could also be modified the size of the town (village = hard, town = moderate, city = easy). The player's skill check could be modified for working faster or slower (for example, a -5 penalty for one check per hour, or a +5 bonus for one check per week).</p></blockquote><p></p>
[QUOTE="Pbartender, post: 4271222, member: 7533"] And since no one else seems to have mentioned it yet, you could also arrange a skill challenge... The base DC of the check is based on the magic item's level (see the Difficulty Class and Damage by Level chart in the DMG). The player determines the complexity they wish to use. Each check takes one day. Every successful skill check increases the final resale value by 5%. Every failed check decreases the final resale value by 5%. Success means the players has found a buyer willing to purchase the item for the final resale value. Failure indicates that no buyers are currently interested in the item. Primary skill is Streetwise. After a successful Streetwise check is made, Bluff, Diplomacy, or Insight could be used. The base DC could also be modified the size of the town (village = hard, town = moderate, city = easy). The player's skill check could be modified for working faster or slower (for example, a -5 penalty for one check per hour, or a +5 bonus for one check per week). [/QUOTE]
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20% item resale value: impossible!
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