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20 levels in 3 months? NOT THIS TIME!
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<blockquote data-quote="kitsune9" data-source="post: 4643234" data-attributes="member: 18507"><p>Interesting take. I thought that was an annoyance too when I ran my FR campaigns. I borrowed a something similar from the RPGA though for my games. My adventures usually are considered "one month" with half the month actually spent on adventuring and the other half can be used by the player characters to do off-game stuff like magic item creation, shopping, and profession and craft skill checks to earn side money. I keep the time keeping fairly abstract so that players can decide when and how they use up their "free time" while also participating in the adventure at hand. If they've used up their "free time" during the adventure, then they cannot do anything else except finish the adventure and wait until the next adventure.</p><p></p><p>Of course, it's not too realistic, but it works in that it takes advantage of the other neglected skills and feats that my players typically didn't take in the past.</p><p></p><p>Overall, if we play about 30 adventures, then we're close to 3 years of game time which is about the level I'm comfortable with. I know if I wanted to run a more gritty campaign, then I could set each adventure at 2 to 3 months.</p></blockquote><p></p>
[QUOTE="kitsune9, post: 4643234, member: 18507"] Interesting take. I thought that was an annoyance too when I ran my FR campaigns. I borrowed a something similar from the RPGA though for my games. My adventures usually are considered "one month" with half the month actually spent on adventuring and the other half can be used by the player characters to do off-game stuff like magic item creation, shopping, and profession and craft skill checks to earn side money. I keep the time keeping fairly abstract so that players can decide when and how they use up their "free time" while also participating in the adventure at hand. If they've used up their "free time" during the adventure, then they cannot do anything else except finish the adventure and wait until the next adventure. Of course, it's not too realistic, but it works in that it takes advantage of the other neglected skills and feats that my players typically didn't take in the past. Overall, if we play about 30 adventures, then we're close to 3 years of game time which is about the level I'm comfortable with. I know if I wanted to run a more gritty campaign, then I could set each adventure at 2 to 3 months. [/QUOTE]
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