Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
20 Minutes of Fun ... and for How Much Money?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tumbler" data-source="post: 3662209" data-attributes="member: 18498"><p>I only spend money on books for myself. It's great if other people get to use the stuff in them, and I'll even bend campaigns to make them want to do so, but ultimately I own the book. I'm not buying books for their enjoyment. I easily get enough fun out of reading a new book to make it worth having, so the game is sort of icing, or gravy, or whatever food metaphor you prefer.</p><p></p><p>Things I kind of buy for the players are board tiles and miniatures and stuff, but I still enjoy having those. I'll admit that I get a kick out of having a new miniature that wows the players, whether I painted it or pulled it out of a box. So what exactly am I buying there. Not so much the product as what it does for my ego I guess. I also just enjoy playing with the stuff, setting up scenarios. Plus my kids play various games will all of it, so that has to count for fun as well.</p><p></p><p>If you spend money on the right things, things that solve problems that your game has, that is where you will get the best increase in fun. Depending on your playstyle, that could be different things. Dungeon tiles and steel squire templates have sped up the boring parts of tactical setups, so I am not spending time drawing maps or counting squares for spell effects or breath weapons. Initiative cards (which I don't use because I can't keep things in my hands at the table) might vastly increase your fun time. We use a markerboard to track initiative and armor class. That keeps me from having to ask questions as a DM. It cost about $20, but I'll take it over asking, "Ok, who's next?" Books might solve problems, as well. The Dragonlance campaign setting book has rules for flying combat, so buying that solved the problem of having a campaign where every character could fly all the time by 8th level. That was well worth the money just for those rules, and using it for a year-long dragonlance campaign was pretty nice, as well.</p><p></p><p>Granted, sometimes I spend money on stuff that doesn't work out (spell cards). But whose to say they won't be useful at some later time. I have piles of 1st and 2nd edition stuff I've never used directly in a game, plus 2 shelves of modern and superhero stuff when my current group hates those things. But I enjoy reading them, so I don't consider it a waste.</p><p></p><p>In your case, though, if I had a group who all really wanted to try out a new system or genre, I'd say they needed to chip in on the purchases. DM's aren't responsible for funding the game.</p></blockquote><p></p>
[QUOTE="Tumbler, post: 3662209, member: 18498"] I only spend money on books for myself. It's great if other people get to use the stuff in them, and I'll even bend campaigns to make them want to do so, but ultimately I own the book. I'm not buying books for their enjoyment. I easily get enough fun out of reading a new book to make it worth having, so the game is sort of icing, or gravy, or whatever food metaphor you prefer. Things I kind of buy for the players are board tiles and miniatures and stuff, but I still enjoy having those. I'll admit that I get a kick out of having a new miniature that wows the players, whether I painted it or pulled it out of a box. So what exactly am I buying there. Not so much the product as what it does for my ego I guess. I also just enjoy playing with the stuff, setting up scenarios. Plus my kids play various games will all of it, so that has to count for fun as well. If you spend money on the right things, things that solve problems that your game has, that is where you will get the best increase in fun. Depending on your playstyle, that could be different things. Dungeon tiles and steel squire templates have sped up the boring parts of tactical setups, so I am not spending time drawing maps or counting squares for spell effects or breath weapons. Initiative cards (which I don't use because I can't keep things in my hands at the table) might vastly increase your fun time. We use a markerboard to track initiative and armor class. That keeps me from having to ask questions as a DM. It cost about $20, but I'll take it over asking, "Ok, who's next?" Books might solve problems, as well. The Dragonlance campaign setting book has rules for flying combat, so buying that solved the problem of having a campaign where every character could fly all the time by 8th level. That was well worth the money just for those rules, and using it for a year-long dragonlance campaign was pretty nice, as well. Granted, sometimes I spend money on stuff that doesn't work out (spell cards). But whose to say they won't be useful at some later time. I have piles of 1st and 2nd edition stuff I've never used directly in a game, plus 2 shelves of modern and superhero stuff when my current group hates those things. But I enjoy reading them, so I don't consider it a waste. In your case, though, if I had a group who all really wanted to try out a new system or genre, I'd say they needed to chip in on the purchases. DM's aren't responsible for funding the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
20 Minutes of Fun ... and for How Much Money?
Top