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20 New M&M Weaknesses (10pt/5pt/2pt)
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<blockquote data-quote="swrushing" data-source="post: 1649001" data-attributes="member: 14140"><p></p></blockquote><p></p><p></p><p>Ok but if I dont have an arch nemesis, then i spend a game session sitting at home unmolested playing with the kids? </p><p></p><p>Again, the difference between "in this scenario i fight a new villain" and "in this scenario i fight an old nemesis" is a matter mostly of flavor and style and whether its a personal thing or a new riddle to figure out. </p><p></p><p>IMX that is not worth points. heck, if anything, my players prefer it to have the encounters be more personal, more of a tie in than a new thing or a "random menace". </p><p></p><p>The relevence i see is quite simple. I have played hero a bit and it does make these sorts of things a part of the accounting, like you are suggesting MnM would. MNM doesn't currently</p><p></p><p>So, and i may be off base here, but experience with games which ALREADY do what you are suggesting seems relevent.</p><p></p><p>If its not to you, thats cool, but past experience to me seems a reasonable thing to consider.</p><p></p><p>Ok, if you say so. </p><p></p><p></p><p>Huh? This wasn't sarcastic!</p><p></p><p>"Hindsight, much more accurate than foresight."</p><p></p><p>Anyway, of course you don't have to convince me nor do i have to convince you. You posted them here, i presume, yo get people's opinions. </p><p></p><p>you now have mine.</p><p></p><p>enjoy.</p><p></p><p>and, after you have put them in play and seen a number of games with them, how about popping back in to let us know your experiences? I myself find experience (hindsight) to be more helpful than expectation (foresight.)</p><p></p><p>thanks.</p><p>[/QUOTE]</p>
[QUOTE="swrushing, post: 1649001, member: 14140"] [/QUOTE] Ok but if I dont have an arch nemesis, then i spend a game session sitting at home unmolested playing with the kids? Again, the difference between "in this scenario i fight a new villain" and "in this scenario i fight an old nemesis" is a matter mostly of flavor and style and whether its a personal thing or a new riddle to figure out. IMX that is not worth points. heck, if anything, my players prefer it to have the encounters be more personal, more of a tie in than a new thing or a "random menace". The relevence i see is quite simple. I have played hero a bit and it does make these sorts of things a part of the accounting, like you are suggesting MnM would. MNM doesn't currently So, and i may be off base here, but experience with games which ALREADY do what you are suggesting seems relevent. If its not to you, thats cool, but past experience to me seems a reasonable thing to consider. Ok, if you say so. Huh? This wasn't sarcastic! "Hindsight, much more accurate than foresight." Anyway, of course you don't have to convince me nor do i have to convince you. You posted them here, i presume, yo get people's opinions. you now have mine. enjoy. and, after you have put them in play and seen a number of games with them, how about popping back in to let us know your experiences? I myself find experience (hindsight) to be more helpful than expectation (foresight.) thanks. [/QUOTE]
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20 New M&M Weaknesses (10pt/5pt/2pt)
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