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20 New M&M Weaknesses (10pt/5pt/2pt)
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<blockquote data-quote="takyris" data-source="post: 1649323" data-attributes="member: 5171"><p>Lump me in with the others. Most of these are either already handled via roleplaying (and would draw cries of munchkinism if people in my group tried to take them), are already handled via <strong>weakness</strong> or <strong>susceptible</strong>, or are the kinds of weaknesses that make such large-scale character changes possible that they should be plot devices, not weaknesses. (Your "Data" weakness, for example. Changes that big shouldn't be possible unless the GM and player talk about it beforehand and give it the okay -- in which case it's not a weakness, it's a choice for character change. Or, in other words, when Wolverine got his admantium ripped out by Magneto, that wasn't just Wolvie's weakness getting worked -- that was a full-scale plot device change, with Wolvie's player talking with the GM and okaying the change. "Sure, if he hits me here and uses his magnetism power to damage me internally, why not have him rip them out. I'll respend the points elsewhere." Unless, of course, the player deliberately <strong>wants</strong> his character to get changed all the time -- in which case he should just make that part of his roleplaying concept or Flaw some of his powers to random utility instead of trying to draw a weakness for it.)</p><p></p><p>Wouldn't use 'em.</p></blockquote><p></p>
[QUOTE="takyris, post: 1649323, member: 5171"] Lump me in with the others. Most of these are either already handled via roleplaying (and would draw cries of munchkinism if people in my group tried to take them), are already handled via [b]weakness[/b] or [b]susceptible[/b], or are the kinds of weaknesses that make such large-scale character changes possible that they should be plot devices, not weaknesses. (Your "Data" weakness, for example. Changes that big shouldn't be possible unless the GM and player talk about it beforehand and give it the okay -- in which case it's not a weakness, it's a choice for character change. Or, in other words, when Wolverine got his admantium ripped out by Magneto, that wasn't just Wolvie's weakness getting worked -- that was a full-scale plot device change, with Wolvie's player talking with the GM and okaying the change. "Sure, if he hits me here and uses his magnetism power to damage me internally, why not have him rip them out. I'll respend the points elsewhere." Unless, of course, the player deliberately [b]wants[/b] his character to get changed all the time -- in which case he should just make that part of his roleplaying concept or Flaw some of his powers to random utility instead of trying to draw a weakness for it.) Wouldn't use 'em. [/QUOTE]
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