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<blockquote data-quote="Nebten" data-source="post: 5837340" data-attributes="member: 79391"><p>Yah sure, why not. I'm pretty straight-foreward though.</p><p> </p><ol> <li data-xf-list-type="ol">Ability scores generation method? <em>Typically depends on size of the party. I give the option of point buy, 4d6 drop lowest (re-roll ones for a small group)</em></li> <li data-xf-list-type="ol">How are death and dying handled? <em>I try to avoid it until level 5 or so. Otherwise, by the rules.</em></li> <li data-xf-list-type="ol">What about raising the dead? <em>If they got the cash and ability to do so, it is fine.</em></li> <li data-xf-list-type="ol">How are replacement PCs handled? <em>I'm not a fan of of replacements. Most PCs will get some special ability in my game. New PC's won't get this ability. They will also come in at the base of the lowest current PC. Anything can be discussed though.</em></li> <li data-xf-list-type="ol">Initiative: individual, group, or something else? <em>Individual</em></li> <li data-xf-list-type="ol">Are there critical hits and fumbles? How do they work? <em>This will be discussed before hand. Fumbles provoke an AoO in most games</em></li> <li data-xf-list-type="ol">Do I get any benefits for wearing a helmet? <em>Only if its magical or certian situations.</em></li> <li data-xf-list-type="ol">Can I hurt my friends if I fire into melee or do something similarly silly? <em>Not from physical attack. Fireball a buddy and he makes a reflex save.</em></li> <li data-xf-list-type="ol">Will we need to run from some encounters, or will we be able to kill everything? <em>Nothing wrong with running away to fight another day</em></li> <li data-xf-list-type="ol">Level-draining monsters: yes or no? <em>Yes</em></li> <li data-xf-list-type="ol">Are there going to be cases where a failed save results in PC death? <em>Yes but that is typically in a climatic scene.</em></li> <li data-xf-list-type="ol">How strictly are encumbrance & resources tracked? <em>I use them, and I hope the players to do. I will only call it into question during certian situations.</em></li> <li data-xf-list-type="ol">What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? <em>No need for a mechanic. Throw me some fluff and I'll be happy. XP comes at the end of the day.</em></li> <li data-xf-list-type="ol">What do I get experience for? <em>Anything I see fit.</em></li> <li data-xf-list-type="ol">How are traps located? Description, dice rolling, or some combination?</li> <li data-xf-list-type="ol">Are retainers encouraged and how does morale work? <em>My players don't use retainers, even though they should at times. Morale is dependent on the type of combat and if I want to drag out a loosing battle.</em></li> <li data-xf-list-type="ol">How do I identify magic items? <em>Per the rules</em></li> <li data-xf-list-type="ol">Can I buy magic items? Oh, come on: how about just potions? <em>I factor in the type of world they are in and size of the city. Trying to rob a magic store in my games can be just as difficult as raining a red wyrm's lair <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></em></li> <li data-xf-list-type="ol">Can I create magic items? When and how? <em>Yes if the rules allow it. I will warn a PC if they won't have time to create items. I had a druid who picked up a bunch of crafting feats but it as a long, multi-level dungeon crawl. I didn't know until mid-levels.</em></li> <li data-xf-list-type="ol">What about splitting the party? <em>As a DM, I always recommend splitting the party. <img src="http://www.enworld.org/forum/images/smilies/devil.png" class="smilie" loading="lazy" alt=":devil:" title="Devil :devil:" data-shortname=":devil:" /></em></li> </ol></blockquote><p></p>
[QUOTE="Nebten, post: 5837340, member: 79391"] Yah sure, why not. I'm pretty straight-foreward though. [LIST=1] [*]Ability scores generation method? [I]Typically depends on size of the party. I give the option of point buy, 4d6 drop lowest (re-roll ones for a small group)[/I] [*]How are death and dying handled? [I]I try to avoid it until level 5 or so. Otherwise, by the rules.[/I] [*]What about raising the dead? [I]If they got the cash and ability to do so, it is fine.[/I] [*]How are replacement PCs handled? [I]I'm not a fan of of replacements. Most PCs will get some special ability in my game. New PC's won't get this ability. They will also come in at the base of the lowest current PC. Anything can be discussed though.[/I] [*]Initiative: individual, group, or something else? [I]Individual[/I] [*]Are there critical hits and fumbles? How do they work? [I]This will be discussed before hand. Fumbles provoke an AoO in most games[/I] [*]Do I get any benefits for wearing a helmet? [I]Only if its magical or certian situations.[/I] [*]Can I hurt my friends if I fire into melee or do something similarly silly? [I]Not from physical attack. Fireball a buddy and he makes a reflex save.[/I] [*]Will we need to run from some encounters, or will we be able to kill everything? [I]Nothing wrong with running away to fight another day[/I] [*]Level-draining monsters: yes or no? [I]Yes[/I] [*]Are there going to be cases where a failed save results in PC death? [I]Yes but that is typically in a climatic scene.[/I] [*]How strictly are encumbrance & resources tracked? [I]I use them, and I hope the players to do. I will only call it into question during certian situations.[/I] [*]What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [I]No need for a mechanic. Throw me some fluff and I'll be happy. XP comes at the end of the day.[/I] [*]What do I get experience for? [I]Anything I see fit.[/I] [*]How are traps located? Description, dice rolling, or some combination? [*]Are retainers encouraged and how does morale work? [I]My players don't use retainers, even though they should at times. Morale is dependent on the type of combat and if I want to drag out a loosing battle.[/I] [*]How do I identify magic items? [I]Per the rules[/I] [*]Can I buy magic items? Oh, come on: how about just potions? [I]I factor in the type of world they are in and size of the city. Trying to rob a magic store in my games can be just as difficult as raining a red wyrm's lair ;)[/I] [*]Can I create magic items? When and how? [I]Yes if the rules allow it. I will warn a PC if they won't have time to create items. I had a druid who picked up a bunch of crafting feats but it as a long, multi-level dungeon crawl. I didn't know until mid-levels.[/I] [*]What about splitting the party? [I]As a DM, I always recommend splitting the party. :devil:[/I] [/LIST] [/QUOTE]
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