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<blockquote data-quote="howandwhy99" data-source="post: 5837347" data-attributes="member: 3192"><p><strong> Ability scores generation method?</strong></p><p> 3d6 in order. Kill 'em to reroll everything. 3:1 swapping.</p><p></p><p><strong> How are death and dying handled?</strong></p><p> One of the few PC-Only rules is -10 hp = death. Everything else dies at 0. PCs go unconscious at 0 and begin dying in the negatives. </p><p></p><p><strong> What about raising the dead?</strong></p><p> It's possible by many means, but more difficult at lower class levels. Resurrection chances put in place a random ultimate limit on coming back from the dead.</p><p><strong></strong></p><p><strong> How are replacement PCs handled?</strong></p><p> Tons of ways by player choice. Roll up a new PC, level 1, 0 XP. Play an NPC with DM supervision. Roll dice for the monsters. Etc.</p><p></p><p><strong> Initiative: individual, group, or something else?</strong></p><p> Yes. By player choice. d6 rolled every round. Round lengths can differ.</p><p></p><p><strong> Are there critical hits and fumbles? How do they work?</strong></p><p> No, but there are many other ways to increase to hit odds, damage, and much, much more.</p><p></p><p><strong> Do I get any benefits for wearing a helmet?</strong></p><p> Yes. If worn on a head, helmets typically help that head from being hit.</p><p></p><p><strong> Can I hurt my friends if I fire into melee or do something similarly silly?</strong></p><p> Yes. However, firing into melee may result in hitting any target therein. Missile into melee or reach into wrestling, distance and speed of attack affect targeting. Characters may attempt to fire at their friends when out of melee too.</p><p></p><p><strong> Will we need to run from some encounters, or will we be able to kill everything?</strong></p><p> Yes. May the luck of the dice be with you. </p><p></p><p><strong> Level-draining monsters: yes or no?</strong></p><p> Yes. The game includes Class Level increase and decrease. Some stuff may drain levels, but they are typically rare. Level bolstering is not available, Class advancement is only through role play.</p><p></p><p><strong> Are there going to be cases where a failed save results in PC death?</strong></p><p>Yes. And die rolls other than saves may result in death as well.</p><p></p><p><strong> How strictly are encumbrance & resources tracked?</strong></p><p> by player choice. I track many, many factors behind the screen. If something in the world effects your character within their perception, I will let you know.</p><p>- However, players who track the few stats & equipment their PCs have are appreciated.</p><p></p><p><strong> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? </strong></p><p> Some stats go up upon level gain. Some new abilities may be gained as well. </p><p> Training is required to gain a level. </p><p> Spellcasters gain spells in many different ways. Some include: Divine casters upon spell level increase with the next level's list. Arcane casters every arcane class level, 2 spells / level, custom or pick from available lists.</p><p> XP is given between game sessions. Level advancement for PCs is between sessions too. Downtime is unnecessary unless this is a reference to training.</p><p><strong></strong></p><p><strong> What do I get experience for?</strong></p><p> All XP is by Class for class activities. Separate totals are tracked for each class per character.</p><p><strong></strong></p><p><strong> How are traps located? Description, dice rolling, or some combination?</strong></p><p> Yes. By player choice (player initiation).</p><p></p><p><strong> Are retainers encouraged and how does morale work?</strong></p><p> Retainers are possible. Morale is for NPCs only, PC actions are always by player chosen attempts. However, morale remains the domain of the Cleric. The Alignment/Morale system is only somewhat less complicated than the magic system and slightly less than the combat system.</p><p></p><p><strong> How do I identify magic items?</strong></p><p> By any means you wish to attempt (within table rules). Some are more reliable than others.</p><p></p><p><strong> Can I buy magic items? Oh, come on: how about just potions?</strong></p><p> Trade, buy, cajole for, yes. Alchemists are a good bet for buying potions, by default campaign design.</p><p></p><p><strong> Can I create magic items? When and how?</strong></p><p> Yes, but it is very difficulty until higher levels, then it is only mostly difficult. When is by player choice, How depends upon the item. All item creation is costly and time intensive.</p><p><strong></strong></p><p><strong> What about splitting the party?</strong></p><p> What about it? By player choice.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 5837347, member: 3192"] [B] Ability scores generation method?[/B] 3d6 in order. Kill 'em to reroll everything. 3:1 swapping. [B] How are death and dying handled?[/B] One of the few PC-Only rules is -10 hp = death. Everything else dies at 0. PCs go unconscious at 0 and begin dying in the negatives. [B] What about raising the dead?[/B] It's possible by many means, but more difficult at lower class levels. Resurrection chances put in place a random ultimate limit on coming back from the dead. [B] How are replacement PCs handled?[/B] Tons of ways by player choice. Roll up a new PC, level 1, 0 XP. Play an NPC with DM supervision. Roll dice for the monsters. Etc. [B] Initiative: individual, group, or something else?[/B] Yes. By player choice. d6 rolled every round. Round lengths can differ. [B] Are there critical hits and fumbles? How do they work?[/B] No, but there are many other ways to increase to hit odds, damage, and much, much more. [B] Do I get any benefits for wearing a helmet?[/B] Yes. If worn on a head, helmets typically help that head from being hit. [B] Can I hurt my friends if I fire into melee or do something similarly silly?[/B] Yes. However, firing into melee may result in hitting any target therein. Missile into melee or reach into wrestling, distance and speed of attack affect targeting. Characters may attempt to fire at their friends when out of melee too. [B] Will we need to run from some encounters, or will we be able to kill everything?[/B] Yes. May the luck of the dice be with you. [B] Level-draining monsters: yes or no?[/B] Yes. The game includes Class Level increase and decrease. Some stuff may drain levels, but they are typically rare. Level bolstering is not available, Class advancement is only through role play. [B] Are there going to be cases where a failed save results in PC death?[/B] Yes. And die rolls other than saves may result in death as well. [B] How strictly are encumbrance & resources tracked?[/B] by player choice. I track many, many factors behind the screen. If something in the world effects your character within their perception, I will let you know. - However, players who track the few stats & equipment their PCs have are appreciated. [B] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [/B] Some stats go up upon level gain. Some new abilities may be gained as well. Training is required to gain a level. Spellcasters gain spells in many different ways. Some include: Divine casters upon spell level increase with the next level's list. Arcane casters every arcane class level, 2 spells / level, custom or pick from available lists. XP is given between game sessions. Level advancement for PCs is between sessions too. Downtime is unnecessary unless this is a reference to training. [B] What do I get experience for?[/B] All XP is by Class for class activities. Separate totals are tracked for each class per character. [B] How are traps located? Description, dice rolling, or some combination?[/B] Yes. By player choice (player initiation). [B] Are retainers encouraged and how does morale work?[/B] Retainers are possible. Morale is for NPCs only, PC actions are always by player chosen attempts. However, morale remains the domain of the Cleric. The Alignment/Morale system is only somewhat less complicated than the magic system and slightly less than the combat system. [B] How do I identify magic items?[/B] By any means you wish to attempt (within table rules). Some are more reliable than others. [B] Can I buy magic items? Oh, come on: how about just potions?[/B] Trade, buy, cajole for, yes. Alchemists are a good bet for buying potions, by default campaign design. [B] Can I create magic items? When and how?[/B] Yes, but it is very difficulty until higher levels, then it is only mostly difficult. When is by player choice, How depends upon the item. All item creation is costly and time intensive. [B] What about splitting the party?[/B] What about it? By player choice. [/QUOTE]
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