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<blockquote data-quote="Crothian" data-source="post: 5837353" data-attributes="member: 232"><p>Ability scores generation method?</p><p>I allow the players to pick their own scores for the character concept they have developed</p><p></p><p>How are death and dying handled?</p><p>Death is very rare in the game. I prefer other penalties to the PCs then death. </p><p></p><p>What about raising the dead?</p><p>As per the rules</p><p></p><p>How are replacement PCs handled?</p><p>If a player wants a new character we work to make him hit in the campaign and with the group.</p><p></p><p>Initiative: individual, group, or something else?</p><p>individual</p><p></p><p>Are there critical hits and fumbles? How do they work?</p><p>Normal rules</p><p></p><p>Do I get any benefits for wearing a helmet?</p><p>Nothing extra, it is assumed most armor has head protection as part of it.</p><p></p><p>Can I hurt my friends if I fire into melee or do something similarly silly?</p><p>It is not silly, and yes you can.</p><p></p><p>Will we need to run from some encounters, or will we be able to kill everything?</p><p>You can try to kill whatever you want. You might need to run if you get in over your head. I never design encounter assuming the character will run or not run.</p><p></p><p>Level-draining monsters: yes or no?</p><p>YES!</p><p></p><p>Are there going to be cases where a failed save results in PC death?</p><p>Yes, it can happen. Just like a failed save can result in the death of an NPC.</p><p></p><p>How strictly are encumbrance & resources tracked?</p><p>They are considered and looked at but not audited.</p><p></p><p>What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?</p><p>PCs gain levels when the DM says they do. This rarely if ever happens in the middle of an adventure. Adventures are usually pretty short I dislike long dungeon crawls. But there are no training rules. Spells are gained when levels are achieved.</p><p></p><p></p><p>What do I get experience for?</p><p>Doing things and learning. </p><p></p><p>How are traps located? Description, dice rolling, or some combination?</p><p>Yes, either way depending on what is needed.</p><p></p><p>Are retainers encouraged and how does morale work?</p><p>If the PCs wan them they can have them. Morale is based on many factors the DM tracks.</p><p></p><p>How do I identify magic items?</p><p>With spell or skill</p><p></p><p>Can I buy magic items? Oh, come on: how about just potions?</p><p>If you can locate a seller and afford them. Not all magic items are going to always be available and the cost will vary depending on circumstances. </p><p></p><p>Can I create magic items? When and how?</p><p>We use the rules of the game. So, if you have the skill, the feats, and the resources, and the time then you can.</p><p></p><p>What about splitting the party?</p><p>Encouraged!</p></blockquote><p></p>
[QUOTE="Crothian, post: 5837353, member: 232"] Ability scores generation method? I allow the players to pick their own scores for the character concept they have developed How are death and dying handled? Death is very rare in the game. I prefer other penalties to the PCs then death. What about raising the dead? As per the rules How are replacement PCs handled? If a player wants a new character we work to make him hit in the campaign and with the group. Initiative: individual, group, or something else? individual Are there critical hits and fumbles? How do they work? Normal rules Do I get any benefits for wearing a helmet? Nothing extra, it is assumed most armor has head protection as part of it. Can I hurt my friends if I fire into melee or do something similarly silly? It is not silly, and yes you can. Will we need to run from some encounters, or will we be able to kill everything? You can try to kill whatever you want. You might need to run if you get in over your head. I never design encounter assuming the character will run or not run. Level-draining monsters: yes or no? YES! Are there going to be cases where a failed save results in PC death? Yes, it can happen. Just like a failed save can result in the death of an NPC. How strictly are encumbrance & resources tracked? They are considered and looked at but not audited. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? PCs gain levels when the DM says they do. This rarely if ever happens in the middle of an adventure. Adventures are usually pretty short I dislike long dungeon crawls. But there are no training rules. Spells are gained when levels are achieved. What do I get experience for? Doing things and learning. How are traps located? Description, dice rolling, or some combination? Yes, either way depending on what is needed. Are retainers encouraged and how does morale work? If the PCs wan them they can have them. Morale is based on many factors the DM tracks. How do I identify magic items? With spell or skill Can I buy magic items? Oh, come on: how about just potions? If you can locate a seller and afford them. Not all magic items are going to always be available and the cost will vary depending on circumstances. Can I create magic items? When and how? We use the rules of the game. So, if you have the skill, the feats, and the resources, and the time then you can. What about splitting the party? Encouraged! [/QUOTE]
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