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<blockquote data-quote="kitcik" data-source="post: 5837373" data-attributes="member: 98256"><p>I am going to answer this based on me being DM, not based on my current campaign.</p><p></p><p>1) Ability scores generation method? 4d6 any order</p><p>2) How are death and dying handled? RAW</p><p>3) What about raising the dead? If you can afford the appropriate scroll, you can gave it done.</p><p>4) How are replacement PCs handled? start 2 levels lower than lowest party member, but I will work you in right away.</p><p>5) Initiative: individual, group, or something else? individual</p><p>6) Are there critical hits and fumbles? How do they work? crits by RAW, fumbles by DM discretion (not too terrible)</p><p>7) Do I get any benefits for wearing a helmet? If it's stylish, it could make you happy I suppose</p><p>8) Can I hurt my friends if I fire into melee or do something similarly silly? Yes on a fumble if you don't have Precise Shot</p><p>9) Will we need to run from some encounters, or will we be able to kill everything? If you need to run, I will give you a chance to</p><p>10) Level-draining monsters: yes or no? Yes, at appropriate levels</p><p>11) Are there going to be cases where a failed save results in PC death? No doubt. Be ready.</p><p>12) How strictly are encumbrance & resources tracked? The intention is to be strict on encumbrance (up to the player to be honest tho) and lenient on resources (I assume you get the appropriate food/drink/ammo at your every opportunity). </p><p>13) What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? At the end of the day, you get XP. get enough and you level. No multiclass penalty, but I am strict on requirements ans no re-training unless an error was made or I pity your sorry character</p><p>14) What do I get experience for? besides killin stuff, whatever i want to encourage</p><p>15) How are traps located? Description, dice rolling, or some combination? combo</p><p>16) Are retainers encouraged and how does morale work? never came up</p><p>17) How do I identify magic items? I'll let you ID most level-appropriate items with a Spellcraft</p><p>18) Can I buy magic items? Oh, come on: how about just potions? The opportunity will arise occasionally. items available will depend on how well i did as a DM in providing decent stuff for each character</p><p>19) Can I create magic items? When and how? i won't make it easy, but if that is the basis of your character concept then who am i to spoil your fun</p><p>20) What about splitting the party? yes I will try to do this - good luck!</p></blockquote><p></p>
[QUOTE="kitcik, post: 5837373, member: 98256"] I am going to answer this based on me being DM, not based on my current campaign. 1) Ability scores generation method? 4d6 any order 2) How are death and dying handled? RAW 3) What about raising the dead? If you can afford the appropriate scroll, you can gave it done. 4) How are replacement PCs handled? start 2 levels lower than lowest party member, but I will work you in right away. 5) Initiative: individual, group, or something else? individual 6) Are there critical hits and fumbles? How do they work? crits by RAW, fumbles by DM discretion (not too terrible) 7) Do I get any benefits for wearing a helmet? If it's stylish, it could make you happy I suppose 8) Can I hurt my friends if I fire into melee or do something similarly silly? Yes on a fumble if you don't have Precise Shot 9) Will we need to run from some encounters, or will we be able to kill everything? If you need to run, I will give you a chance to 10) Level-draining monsters: yes or no? Yes, at appropriate levels 11) Are there going to be cases where a failed save results in PC death? No doubt. Be ready. 12) How strictly are encumbrance & resources tracked? The intention is to be strict on encumbrance (up to the player to be honest tho) and lenient on resources (I assume you get the appropriate food/drink/ammo at your every opportunity). 13) What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? At the end of the day, you get XP. get enough and you level. No multiclass penalty, but I am strict on requirements ans no re-training unless an error was made or I pity your sorry character 14) What do I get experience for? besides killin stuff, whatever i want to encourage 15) How are traps located? Description, dice rolling, or some combination? combo 16) Are retainers encouraged and how does morale work? never came up 17) How do I identify magic items? I'll let you ID most level-appropriate items with a Spellcraft 18) Can I buy magic items? Oh, come on: how about just potions? The opportunity will arise occasionally. items available will depend on how well i did as a DM in providing decent stuff for each character 19) Can I create magic items? When and how? i won't make it easy, but if that is the basis of your character concept then who am i to spoil your fun 20) What about splitting the party? yes I will try to do this - good luck! [/QUOTE]
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