Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
20 Questions about your Game
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Duke Arioch" data-source="post: 5837379" data-attributes="member: 89050"><p> <ol> <li data-xf-list-type="ol">Ability scores generation method? -Point buy or 4d6-worst roll</li> <li data-xf-list-type="ol"> How are death and dying handled? -PC: -Con score=death, 0=unconscious; NPC: 0=death</li> <li data-xf-list-type="ol"> What about raising the dead? -Try to avoid (timely rescue by a recurring uber NPC) but, if funds are available, resurrection is possible</li> <li data-xf-list-type="ol"> How are replacement PCs handled? -Woven in storyline, if possible</li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else? -Individual, but sometimes last for encounter</li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work? -Crits are per game rules, fumbles depend on situation - from AoOs to dropped weapons...</li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet? -As per rules </li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly? -Yes. There are feats (precise shot) that would be obsolete if ruled otherwise. Same goes for spells</li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything? -Depends on situation. Sometimes, party simply rolls badly, and even simple encounter can end up in disaster. Why not run and live another day, then return when you are ready again?</li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no? -Yes.</li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death? -Ofc. Barbarians like beating you to pulp. Wizards like to make you think giant monster wants to eat you. Why deny him that?</li> <li data-xf-list-type="ol"> How strictly are encumbrance & resources tracked? -Not very strictly... with those haversacks and bags of holding, it is not very difficult to pack 12 tanks, a ship two horses and an elephant and not be encumbered anyway. Resources are tracked strictly. Except for ammo, and food.</li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? -I usually dole out XP at the end of session or adventure, so it can't happen in the middle of it. Some things are immediately upgraded (saves, BAB, HP, skills) others need training (feats, spells). I assume time spent on previous level counts as training for BAB, saves, skills.</li> <li data-xf-list-type="ol"> What do I get experience for? -Wit, originality, and per rules.</li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination? -Search, spot. XD</li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work? -I usually disallow retainer/cohort feats/classes, but there are missions/quests/encounter where there will be NPCs working with party.</li> <li data-xf-list-type="ol"> How do I identify magic items? -If PC has knowledge/appraise, I let them roll percentile, and on certain (very high) roll they remember or discover what the item does. Or, in shops (or with scholars/sages) percentile roll decides if the shopkeeper/scholar/sage knows it or not. Fee is in place, ofc.</li> <li data-xf-list-type="ol"> Can I buy magic items? Oh, come on: how about just potions? -Yes. Not every shop has every item, but many of them can be ordered and would arrive a bit later in game time (if shop doesn't have it in stock)</li> <li data-xf-list-type="ol"> Can I create magic items? When and how? -I tend to discourage players from item creation feats, but if they want to do it, I let them per game rules: skills/feats and XP cost</li> <li data-xf-list-type="ol"> What about splitting the party? -Player choice, and also, sometimes storyline demands it.</li> </ol></blockquote><p></p>
[QUOTE="Duke Arioch, post: 5837379, member: 89050"] [LIST=1] [*]Ability scores generation method? -Point buy or 4d6-worst roll [*] How are death and dying handled? -PC: -Con score=death, 0=unconscious; NPC: 0=death [*] What about raising the dead? -Try to avoid (timely rescue by a recurring uber NPC) but, if funds are available, resurrection is possible [*] How are replacement PCs handled? -Woven in storyline, if possible [*] Initiative: individual, group, or something else? -Individual, but sometimes last for encounter [*] Are there critical hits and fumbles? How do they work? -Crits are per game rules, fumbles depend on situation - from AoOs to dropped weapons... [*] Do I get any benefits for wearing a helmet? -As per rules [*] Can I hurt my friends if I fire into melee or do something similarly silly? -Yes. There are feats (precise shot) that would be obsolete if ruled otherwise. Same goes for spells [*] Will we need to run from some encounters, or will we be able to kill everything? -Depends on situation. Sometimes, party simply rolls badly, and even simple encounter can end up in disaster. Why not run and live another day, then return when you are ready again? [*] Level-draining monsters: yes or no? -Yes. [*] Are there going to be cases where a failed save results in PC death? -Ofc. Barbarians like beating you to pulp. Wizards like to make you think giant monster wants to eat you. Why deny him that? [*] How strictly are encumbrance & resources tracked? -Not very strictly... with those haversacks and bags of holding, it is not very difficult to pack 12 tanks, a ship two horses and an elephant and not be encumbered anyway. Resources are tracked strictly. Except for ammo, and food. [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? -I usually dole out XP at the end of session or adventure, so it can't happen in the middle of it. Some things are immediately upgraded (saves, BAB, HP, skills) others need training (feats, spells). I assume time spent on previous level counts as training for BAB, saves, skills. [*] What do I get experience for? -Wit, originality, and per rules. [*] How are traps located? Description, dice rolling, or some combination? -Search, spot. XD [*] Are retainers encouraged and how does morale work? -I usually disallow retainer/cohort feats/classes, but there are missions/quests/encounter where there will be NPCs working with party. [*] How do I identify magic items? -If PC has knowledge/appraise, I let them roll percentile, and on certain (very high) roll they remember or discover what the item does. Or, in shops (or with scholars/sages) percentile roll decides if the shopkeeper/scholar/sage knows it or not. Fee is in place, ofc. [*] Can I buy magic items? Oh, come on: how about just potions? -Yes. Not every shop has every item, but many of them can be ordered and would arrive a bit later in game time (if shop doesn't have it in stock) [*] Can I create magic items? When and how? -I tend to discourage players from item creation feats, but if they want to do it, I let them per game rules: skills/feats and XP cost [*] What about splitting the party? -Player choice, and also, sometimes storyline demands it. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
20 Questions about your Game
Top