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<blockquote data-quote="Greenfield" data-source="post: 5837381" data-attributes="member: 6669384"><p> <ol> <li data-xf-list-type="ol">Ability scores generation method? <span style="color: YellowGreen">We prefer point buy, but allow rolling 4 D6 lose the lowest.</span></li> <li data-xf-list-type="ol"> How are death and dying handled? <span style="color: YellowGreen">Neg hit points equals dying. Hit points at or below the negative of the character's Con equals dead.</span></li> <li data-xf-list-type="ol"> What about raising the dead? <span style="color: YellowGreen">We've eliminated the <em>Raise Dead</em> spell, and it's relatives. In place, we run an adventure where someone has to go to the "Land of the Dead", in whatever flavor, to find and retrieve the person.</span></li> <li data-xf-list-type="ol"> How are replacement PCs handled? <span style="color: YellowGreen"> New characters joining the group, whether as new players or replacement characters, enter one level lower than the lowest in the group.</span></li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else? <span style="color: YellowGreen">Individual</span></li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work? <span style="color: YellowGreen">Critical hits as per the standard D&D rules, no fumbles.</span></li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet? <span style="color: YellowGreen">D&D 3.5 doesn't give explicit advantage, but rather presumes that a helmet is included as part of whatever armor your character is wearing.</span></li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly? <span style="color: YellowGreen">Yes.</span></li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything? <span style="color: YellowGreen">Our game world doesn't level up with the characters. Some encounters are best avoided, and victory in battle is never guaranteed.</span></li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no? <span style="color: YellowGreen">Yes.</span></li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death? <span style="color: YellowGreen">There are "Save or Die" spells in the games, and there are monsters with death gazes, petrification attacks, and/or just really deadly poisons. If you want guaranteed safety, visit Disneyland.</span></li> <li data-xf-list-type="ol"> How strictly are encumbrance & resources tracked? <span style="color: YellowGreen">We start out fairly strict, but as <em>Bag of Holding</em> and it's cousins come into the game encumbrance becomes less of an issue. Resources are always tracked, as limited food and other resources are basic of our game world.</span></li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?<span style="color: YellowGreen"> No training as such. The level reflects the fact that you've been "training" as you gained the EXP for the level. New spells are automatic. Advancement seldom occurs in mid-adventure.<br /> </span></li> <li data-xf-list-type="ol"> What do I get experience for? <span style="color: YellowGreen">Successfully facing challenges, be they combat or RP. Noting that sometimes "Success" is a relative term, and in some cases, escaping with your life is counted as a success.</span></li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination?<span style="color: YellowGreen"> Most commonly, the first trap of a scenario is located by someone triggering it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />. Then, and only then, do they remember that they're supposed to be looking for traps. Dice rolls are used.<br /> </span></li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work? <span style="color: YellowGreen">Retainers and hirelings are rare enough that morale has never been an issue.</span></li> <li data-xf-list-type="ol"> How do I identify magic items? <span style="color: YellowGreen">Potions can be identified with a <em>Craft:Alchemy</em> check, as per the rules in the book. Scrolls can often be identified with <em>Read Magic</em> (if you have confidence that it isn't trapped or cursed). All of these, and anything else, is identified using <em>Identify</em>, or <em>Analyze Dwoemer.</em></span></li> <li data-xf-list-type="ol"> Can I buy magic items? Oh, come on: how about just potions? <span style="color: YellowGreen">It depends on where you are. Large city? Probably, but there isn't a "Wiz-Mart" anywhere in our world. Some items get rolled for to see if they're available, some are common enough that you just buy them, and some simply aren't available.</span></li> <li data-xf-list-type="ol"> Can I create magic items? When and how? <span style="color: YellowGreen">Yes, using the normal Feats designated for the purpose. When? Any time you can take a day off (Per the rules, creation efforts are done in 8 hour chunks, not a few minutes here and a few minutes there.)</span></li> <li data-xf-list-type="ol"> What about splitting the party? <span style="color: YellowGreen">In town? Happens all the time, particularly when there's a shopping trip planned. Elsewhere? Generally not. And in a stress/danger situation? Someone will begin to sing: [ame=http://www.youtube.com/watch?v=waa2ucfgVgQ]Never Split The Party - YouTube[/ame]</span></li> </ol></blockquote><p></p>
[QUOTE="Greenfield, post: 5837381, member: 6669384"] [LIST=1] [*]Ability scores generation method? [COLOR=YellowGreen]We prefer point buy, but allow rolling 4 D6 lose the lowest.[/COLOR] [*] How are death and dying handled? [COLOR=YellowGreen]Neg hit points equals dying. Hit points at or below the negative of the character's Con equals dead.[/COLOR] [*] What about raising the dead? [COLOR=YellowGreen]We've eliminated the [I]Raise Dead[/I] spell, and it's relatives. In place, we run an adventure where someone has to go to the "Land of the Dead", in whatever flavor, to find and retrieve the person.[/COLOR] [*] How are replacement PCs handled? [COLOR=YellowGreen] New characters joining the group, whether as new players or replacement characters, enter one level lower than the lowest in the group.[/COLOR] [*] Initiative: individual, group, or something else? [COLOR=YellowGreen]Individual[/COLOR] [*] Are there critical hits and fumbles? How do they work? [COLOR=YellowGreen]Critical hits as per the standard D&D rules, no fumbles.[/COLOR] [*] Do I get any benefits for wearing a helmet? [COLOR=YellowGreen]D&D 3.5 doesn't give explicit advantage, but rather presumes that a helmet is included as part of whatever armor your character is wearing.[/COLOR] [*] Can I hurt my friends if I fire into melee or do something similarly silly? [COLOR=YellowGreen]Yes.[/COLOR] [*] Will we need to run from some encounters, or will we be able to kill everything? [COLOR=YellowGreen]Our game world doesn't level up with the characters. Some encounters are best avoided, and victory in battle is never guaranteed.[/COLOR] [*] Level-draining monsters: yes or no? [COLOR=YellowGreen]Yes.[/COLOR] [*] Are there going to be cases where a failed save results in PC death? [COLOR=YellowGreen]There are "Save or Die" spells in the games, and there are monsters with death gazes, petrification attacks, and/or just really deadly poisons. If you want guaranteed safety, visit Disneyland.[/COLOR] [*] How strictly are encumbrance & resources tracked? [COLOR=YellowGreen]We start out fairly strict, but as [I]Bag of Holding[/I] and it's cousins come into the game encumbrance becomes less of an issue. Resources are always tracked, as limited food and other resources are basic of our game world.[/COLOR] [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?[COLOR=YellowGreen] No training as such. The level reflects the fact that you've been "training" as you gained the EXP for the level. New spells are automatic. Advancement seldom occurs in mid-adventure. [/COLOR] [*] What do I get experience for? [COLOR=YellowGreen]Successfully facing challenges, be they combat or RP. Noting that sometimes "Success" is a relative term, and in some cases, escaping with your life is counted as a success.[/COLOR] [*] How are traps located? Description, dice rolling, or some combination?[COLOR=YellowGreen] Most commonly, the first trap of a scenario is located by someone triggering it :). Then, and only then, do they remember that they're supposed to be looking for traps. Dice rolls are used. [/COLOR] [*] Are retainers encouraged and how does morale work? [COLOR=YellowGreen]Retainers and hirelings are rare enough that morale has never been an issue.[/COLOR] [*] How do I identify magic items? [COLOR=YellowGreen]Potions can be identified with a [I]Craft:Alchemy[/I] check, as per the rules in the book. Scrolls can often be identified with [I]Read Magic[/I] (if you have confidence that it isn't trapped or cursed). All of these, and anything else, is identified using [I]Identify[/I], or [I]Analyze Dwoemer.[/I][/COLOR] [*] Can I buy magic items? Oh, come on: how about just potions? [COLOR=YellowGreen]It depends on where you are. Large city? Probably, but there isn't a "Wiz-Mart" anywhere in our world. Some items get rolled for to see if they're available, some are common enough that you just buy them, and some simply aren't available.[/COLOR] [*] Can I create magic items? When and how? [COLOR=YellowGreen]Yes, using the normal Feats designated for the purpose. When? Any time you can take a day off (Per the rules, creation efforts are done in 8 hour chunks, not a few minutes here and a few minutes there.)[/COLOR] [*] What about splitting the party? [COLOR=YellowGreen]In town? Happens all the time, particularly when there's a shopping trip planned. Elsewhere? Generally not. And in a stress/danger situation? Someone will begin to sing: [ame=http://www.youtube.com/watch?v=waa2ucfgVgQ]Never Split The Party - YouTube[/ame][/COLOR] [/LIST] [/QUOTE]
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