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<blockquote data-quote="Mercutio01" data-source="post: 5837461" data-attributes="member: 37277"><p> <ol> <li data-xf-list-type="ol"> Ability scores generation method? <span style="color: DeepSkyBlue">Usually 4d6 drop lowest. Sometimes I allow a reroll of the lowest score.</span></li> <li data-xf-list-type="ol"> How are death and dying handled? <span style="color: DeepSkyBlue">Up to the player whether they want to roll up a new character or wait to get raised/resurrected. Most choose to roll up new characters</span></li> <li data-xf-list-type="ol"> What about raising the dead? <span style="color: DeepSkyBlue">See above</span></li> <li data-xf-list-type="ol"> How are replacement PCs handled? <span style="color: DeepSkyBlue">Come in at lowest level of the party member</span></li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else? <span style="color: DeepSkyBlue">F2F games--individual. PBP, I try to group all the PCs and NPCs.</span></li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work? <span style="color: DeepSkyBlue">Yes to critical hits, but those are based on the RAW. No to fumbles.</span></li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet? <span style="color: DeepSkyBlue">No</span></li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly? <span style="color: DeepSkyBlue">No.</span></li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything? <span style="color: DeepSkyBlue">It'll be fairly obvious if the party is overmatched.</span></li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no? <span style="color: DeepSkyBlue">Yes</span></li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death? <span style="color: DeepSkyBlue">Could be.</span></li> <li data-xf-list-type="ol"> How strictly are encumbrance & resources tracked? <span style="color: DeepSkyBlue">I track resources (arrows, daggers) closer than encumbrance, but I do keep an eye on it to make sure it isn't ridiculous.</span></li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? <span style="color: DeepSkyBlue">Funny, that hasn't happened yet, but will be soon. General consensus is increased ability scores, BAB, HP, but skills, spells, feats, and class abilities wait until the next 8hr rest.</span></li> <li data-xf-list-type="ol"> What do I get experience for? <span style="color: DeepSkyBlue">Overcoming obstacles (traps, enemies, quests). Enemies don't have to die, but they do have to be "beaten," however that may happen.</span></li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination? <span style="color: DeepSkyBlue">Dice rolling and description. "I look for traps." "Roll Search." I generally do a reflexive Spot check against a trap's DC to see if the rogue spots anything strange, and find an in-character way to hint to the player that he/she should Search.</span></li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work? <span style="color: DeepSkyBlue">No retainers. Morale is not being used.</span></li> <li data-xf-list-type="ol"> How do I identify magic items? <span style="color: DeepSkyBlue">Detect Magic and Identify</span></li> <li data-xf-list-type="ol"> Can I buy magic items? Oh, come on: how about just potions? <span style="color: DeepSkyBlue">Well, it's an XCrawl game, so buying items is different.</span></li> <li data-xf-list-type="ol"> Can I create magic items? When and how? <span style="color: DeepSkyBlue">See above.</span></li> <li data-xf-list-type="ol"> What about splitting the party? <span style="color: DeepSkyBlue">Hasn't come up in game yet, but I wouldn't be averse to it.</span></li> </ol></blockquote><p></p>
[QUOTE="Mercutio01, post: 5837461, member: 37277"] [LIST=1] [*] Ability scores generation method? [COLOR="DeepSkyBlue"]Usually 4d6 drop lowest. Sometimes I allow a reroll of the lowest score.[/COLOR] [*] How are death and dying handled? [COLOR="DeepSkyBlue"]Up to the player whether they want to roll up a new character or wait to get raised/resurrected. Most choose to roll up new characters[/COLOR] [*] What about raising the dead? [COLOR="DeepSkyBlue"]See above[/COLOR] [*] How are replacement PCs handled? [COLOR="DeepSkyBlue"]Come in at lowest level of the party member[/COLOR] [*] Initiative: individual, group, or something else? [COLOR="DeepSkyBlue"]F2F games--individual. PBP, I try to group all the PCs and NPCs.[/COLOR] [*] Are there critical hits and fumbles? How do they work? [COLOR="DeepSkyBlue"]Yes to critical hits, but those are based on the RAW. No to fumbles.[/COLOR] [*] Do I get any benefits for wearing a helmet? [COLOR="DeepSkyBlue"]No[/COLOR] [*] Can I hurt my friends if I fire into melee or do something similarly silly? [COLOR="DeepSkyBlue"]No.[/COLOR] [*] Will we need to run from some encounters, or will we be able to kill everything? [COLOR="DeepSkyBlue"]It'll be fairly obvious if the party is overmatched.[/COLOR] [*] Level-draining monsters: yes or no? [COLOR="DeepSkyBlue"]Yes[/COLOR] [*] Are there going to be cases where a failed save results in PC death? [COLOR="DeepSkyBlue"]Could be.[/COLOR] [*] How strictly are encumbrance & resources tracked? [COLOR="DeepSkyBlue"]I track resources (arrows, daggers) closer than encumbrance, but I do keep an eye on it to make sure it isn't ridiculous.[/COLOR] [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [COLOR="DeepSkyBlue"]Funny, that hasn't happened yet, but will be soon. General consensus is increased ability scores, BAB, HP, but skills, spells, feats, and class abilities wait until the next 8hr rest.[/COLOR] [*] What do I get experience for? [COLOR="DeepSkyBlue"]Overcoming obstacles (traps, enemies, quests). Enemies don't have to die, but they do have to be "beaten," however that may happen.[/COLOR] [*] How are traps located? Description, dice rolling, or some combination? [COLOR="DeepSkyBlue"]Dice rolling and description. "I look for traps." "Roll Search." I generally do a reflexive Spot check against a trap's DC to see if the rogue spots anything strange, and find an in-character way to hint to the player that he/she should Search.[/COLOR] [*] Are retainers encouraged and how does morale work? [COLOR="DeepSkyBlue"]No retainers. Morale is not being used.[/COLOR] [*] How do I identify magic items? [COLOR="DeepSkyBlue"]Detect Magic and Identify[/COLOR] [*] Can I buy magic items? Oh, come on: how about just potions? [COLOR="DeepSkyBlue"]Well, it's an XCrawl game, so buying items is different.[/COLOR] [*] Can I create magic items? When and how? [COLOR="DeepSkyBlue"]See above.[/COLOR] [*] What about splitting the party? [COLOR="DeepSkyBlue"]Hasn't come up in game yet, but I wouldn't be averse to it.[/COLOR] [/LIST] [/QUOTE]
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