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<blockquote data-quote="Jacob Marley" data-source="post: 5837513" data-attributes="member: 89537"><p> <ol> <li data-xf-list-type="ol">Ability scores generation method? <span style="color: magenta">4d6 drop the lowest, arrange to taste.</span></li> <li data-xf-list-type="ol">How are death and dying handled? <span style="color: #ff00ff">Death at negative Con score.</span></li> <li data-xf-list-type="ol">What about raising the dead?<span style="color: magenta"> Ok.</span></li> <li data-xf-list-type="ol">How are replacement PCs handled?<span style="color: magenta"> Each player, at the start of the game, creates 4-5 characters. These represent the characters the player has available to them. If a character dies, the player has the option of using another character from their stable or creating a new character (3d6, arrange to taste).</span></li> <li data-xf-list-type="ol">Initiative: individual, group, or something else? <span style="color: magenta">Individual.</span></li> <li data-xf-list-type="ol">Are there critical hits and fumbles? How do they work? <span style="color: magenta">Critical hits, yes. Fumbles, no. Critical hits are as per RAW with an added bonus determined at random from our critical hits table.</span></li> <li data-xf-list-type="ol">Do I get any benefits for wearing a helmet?<span style="color: #ff00ff"> No.</span></li> <li data-xf-list-type="ol">Can I hurt my friends if I fire into melee or do something similarly silly?<span style="color: magenta"> Yes.</span></li> <li data-xf-list-type="ol">Will we need to run from some encounters, or will we be able to kill everything? <span style="color: magenta">Our 1st-level PCs encountered a Fiendish Roc. 'Nuff said. We run and hide.</span></li> <li data-xf-list-type="ol">Level-draining monsters: yes or no?<span style="color: magenta"> Yes.</span></li> <li data-xf-list-type="ol">Are there going to be cases where a failed save results in PC death? <span style="color: magenta">Yes.</span></li> <li data-xf-list-type="ol">How strictly are encumbrance & resources tracked?<span style="color: magenta"> Strictly.</span></li> <li data-xf-list-type="ol">What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? <span style="color: magenta">Training is required to level. Generally, one week is required in study or practice from a more experieced NPC or other powerful entity (dragon, demon, etc.)</span></li> <li data-xf-list-type="ol">What do I get experience for?<span style="color: magenta"> Combat, role-playing, traps, achieving strategic and tactical goals.</span></li> <li data-xf-list-type="ol">How are traps located? Description, dice rolling, or some combination?<span style="color: magenta"> Combination.</span></li> <li data-xf-list-type="ol">Are retainers encouraged and how does morale work?<span style="color: magenta"> Hirelings are encouraged. Morale is DM fiat at the moment.</span></li> <li data-xf-list-type="ol">How do I identify magic items?<span style="color: magenta"> Spells, skills, or trial-and-error.</span></li> <li data-xf-list-type="ol">Can I buy magic items? Oh, come on: how about just potions?<span style="color: magenta"> Some are available. </span></li> <li data-xf-list-type="ol">Can I create magic items? When and how?<span style="color: magenta"> Yes, as per RAW.</span></li> <li data-xf-list-type="ol">What about splitting the party?<span style="color: magenta"> We often split the party.</span></li> </ol></blockquote><p></p>
[QUOTE="Jacob Marley, post: 5837513, member: 89537"] [LIST=1] [*]Ability scores generation method? [COLOR=magenta]4d6 drop the lowest, arrange to taste.[/COLOR] [*]How are death and dying handled? [COLOR=#ff00ff]Death at negative Con score.[/COLOR] [*]What about raising the dead?[COLOR=magenta] Ok.[/COLOR] [*]How are replacement PCs handled?[COLOR=magenta] Each player, at the start of the game, creates 4-5 characters. These represent the characters the player has available to them. If a character dies, the player has the option of using another character from their stable or creating a new character (3d6, arrange to taste).[/COLOR] [*]Initiative: individual, group, or something else? [COLOR=magenta]Individual.[/COLOR] [*]Are there critical hits and fumbles? How do they work? [COLOR=magenta]Critical hits, yes. Fumbles, no. Critical hits are as per RAW with an added bonus determined at random from our critical hits table.[/COLOR] [*]Do I get any benefits for wearing a helmet?[COLOR=#ff00ff] No.[/COLOR] [*]Can I hurt my friends if I fire into melee or do something similarly silly?[COLOR=magenta] Yes.[/COLOR] [*]Will we need to run from some encounters, or will we be able to kill everything? [COLOR=magenta]Our 1st-level PCs encountered a Fiendish Roc. 'Nuff said. We run and hide.[/COLOR] [*]Level-draining monsters: yes or no?[COLOR=magenta] Yes.[/COLOR] [*]Are there going to be cases where a failed save results in PC death? [COLOR=magenta]Yes.[/COLOR] [*]How strictly are encumbrance & resources tracked?[COLOR=magenta] Strictly.[/COLOR] [*]What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [COLOR=magenta]Training is required to level. Generally, one week is required in study or practice from a more experieced NPC or other powerful entity (dragon, demon, etc.)[/COLOR] [*]What do I get experience for?[COLOR=magenta] Combat, role-playing, traps, achieving strategic and tactical goals.[/COLOR] [*]How are traps located? Description, dice rolling, or some combination?[COLOR=magenta] Combination.[/COLOR] [*]Are retainers encouraged and how does morale work?[COLOR=magenta] Hirelings are encouraged. Morale is DM fiat at the moment.[/COLOR] [*]How do I identify magic items?[COLOR=magenta] Spells, skills, or trial-and-error.[/COLOR] [*]Can I buy magic items? Oh, come on: how about just potions?[COLOR=magenta] Some are available. [/COLOR] [*]Can I create magic items? When and how?[COLOR=magenta] Yes, as per RAW.[/COLOR] [*]What about splitting the party?[COLOR=magenta] We often split the party.[/COLOR] [/LIST] [/QUOTE]
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