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<blockquote data-quote="Grogg of the North" data-source="post: 5837940" data-attributes="member: 6682960"><p> <ol> <li data-xf-list-type="ol">Ability scores generation method? <span style="color: SeaGreen">4d6, drop lowest die and assign at will. Re-rolls per GM discretion.<br /> </span></li> <li data-xf-list-type="ol"> How are death and dying handled? <span style="color: SeaGreen">Death occurs at negative con score. Knocked out at negative HP. Though I don't go out of the way to kill PCs. Most PC deaths I've had are because the PC did something stupid. </span></li> <li data-xf-list-type="ol"> What about raising the dead? <span style="color: SeaGreen">If the PCs have the time, money, and access to the spells they can raise the dead. Assuming the soul is willing and/or able to return.<br /> </span></li> <li data-xf-list-type="ol"> How are replacement PCs handled? <span style="color: SeaGreen">I try to find a way to work them into the group. Why are they there, what's their motivation. Sometimes it's easy to work them in other times it's hard.</span></li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else? <span style="color: SeaGreen"><strong>EVERYONE</strong> roll for Initiative. Though sometimes if there are large hordes of monsters I'll have them go in groups. </span></li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work? <span style="color: SeaGreen">Yes to both. A natural 1 always misses. Roll the die again to see if something awesome ... or horrible happens. </span></li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet? <span style="color: SeaGreen">It's part of your armor. So it helps protect you. Though there may be times when I will specifically ask but that is only in special cases.</span></li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly?<span style="color: SeaGreen"> If you don't care about hitting them with your bow, then yes its possible. Dropping a fireball on your friends hurts them just as much as your enemy.<br /> </span></li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything? <span style="color: SeaGreen">Just because it has stats doesn't mean you should fight it. Though I try to make it obvious that you should change tactics or flee.</span></li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no? <span style="color: SeaGreen">Yes. Though I try to take each party's abilities into account when I plan encounters. A permanently lost level does not actually result in an actual decrease in level but instead the PC gains an XP debt.<br /> </span></li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death? <span style="color: SeaGreen">Yes, but only in climatic battles. Or if the PC is being stupid. </span></li> <li data-xf-list-type="ol">How strictly are encumbrance & resources tracked? <span style="color: SeaGreen">I keep track of weight carried mostly. Things like food and generic ammo I just ask the PCs to drop some gold to replenish their supply when they get back to town. I don't see the reason to slow down the game even more with making sure the archer has "enough" arrows. Besides, this usually becomes trivial pretty quickly due to magic items. </span></li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? <span style="color: SeaGreen">PCs level up when they hit the required XP, which is handed out after a session. If that happens to be in the middle of a dungeon so be it. They gain everything that they would get at the new level except spells which requires rest. </span></li> <li data-xf-list-type="ol"> What do I get experience for? <span style="color: SeaGreen">What don't you!? Role-playing, mapping, combat. All of it! If I have a player that enjoys some aspect that the DMG doesn't consider, why should I punish them?</span></li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination? <span style="color: SeaGreen">Usually when the lead PC walks into them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If someone that can find traps announces they are searching for them I'll ask for a roll when it becomes relevant just to speed things up.</span></li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work? <span style="color: SeaGreen">You should always wear your orthodontic devices. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Depending on how a battle is going for the monsters, they may flee or press the attack.</span></li> <li data-xf-list-type="ol"> How do I identify magic items? <span style="color: SeaGreen">Per the spells or skill checks. The one exception is scrolls. If it's written in a language you know and the spell is on your list, you can figure out what the spell is just by looking at it. <br /> </span></li> <li data-xf-list-type="ol">Can I buy magic items? Oh, come on: how about just potions? <span style="color: SeaGreen">Depends on where you are. If its a big city with a magic academy and lots of churches, sure. If you're in a small fishing village then probably not. </span></li> <li data-xf-list-type="ol"> Can I create magic items? When and how? <span style="color: SeaGreen">Sure you can craft your own items! A crafter can start working on items right away in the field. So if the wizard wants to magic up the barbarian's sword, he can start imbuing it with magic in his off time, such as before bed. When the party gets back to town the wizard spends a day to finish the crafting. This needs to be roleplayed so it isn't cheating.</span></li> <li data-xf-list-type="ol"> What about splitting the party? <span style="color: SeaGreen">If the party wants to split, then they can. It can lead to some interesting moments.</span></li> </ol></blockquote><p></p>
[QUOTE="Grogg of the North, post: 5837940, member: 6682960"] [LIST=1] [*]Ability scores generation method? [COLOR=SeaGreen]4d6, drop lowest die and assign at will. Re-rolls per GM discretion. [/COLOR] [*] How are death and dying handled? [COLOR=SeaGreen]Death occurs at negative con score. Knocked out at negative HP. Though I don't go out of the way to kill PCs. Most PC deaths I've had are because the PC did something stupid. [/COLOR] [*] What about raising the dead? [COLOR=SeaGreen]If the PCs have the time, money, and access to the spells they can raise the dead. Assuming the soul is willing and/or able to return. [/COLOR] [*] How are replacement PCs handled? [COLOR=SeaGreen]I try to find a way to work them into the group. Why are they there, what's their motivation. Sometimes it's easy to work them in other times it's hard.[/COLOR] [*] Initiative: individual, group, or something else? [COLOR=SeaGreen][B]EVERYONE[/B] roll for Initiative. Though sometimes if there are large hordes of monsters I'll have them go in groups. [/COLOR] [*] Are there critical hits and fumbles? How do they work? [COLOR=SeaGreen]Yes to both. A natural 1 always misses. Roll the die again to see if something awesome ... or horrible happens. [/COLOR] [*] Do I get any benefits for wearing a helmet? [COLOR=SeaGreen]It's part of your armor. So it helps protect you. Though there may be times when I will specifically ask but that is only in special cases.[/COLOR] [*] Can I hurt my friends if I fire into melee or do something similarly silly?[COLOR=SeaGreen] If you don't care about hitting them with your bow, then yes its possible. Dropping a fireball on your friends hurts them just as much as your enemy. [/COLOR] [*] Will we need to run from some encounters, or will we be able to kill everything? [COLOR=SeaGreen]Just because it has stats doesn't mean you should fight it. Though I try to make it obvious that you should change tactics or flee.[/COLOR] [*] Level-draining monsters: yes or no? [COLOR=SeaGreen]Yes. Though I try to take each party's abilities into account when I plan encounters. A permanently lost level does not actually result in an actual decrease in level but instead the PC gains an XP debt. [/COLOR] [*] Are there going to be cases where a failed save results in PC death? [COLOR=SeaGreen]Yes, but only in climatic battles. Or if the PC is being stupid. [/COLOR] [*]How strictly are encumbrance & resources tracked? [COLOR=SeaGreen]I keep track of weight carried mostly. Things like food and generic ammo I just ask the PCs to drop some gold to replenish their supply when they get back to town. I don't see the reason to slow down the game even more with making sure the archer has "enough" arrows. Besides, this usually becomes trivial pretty quickly due to magic items. [/COLOR] [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [COLOR=SeaGreen]PCs level up when they hit the required XP, which is handed out after a session. If that happens to be in the middle of a dungeon so be it. They gain everything that they would get at the new level except spells which requires rest. [/COLOR] [*] What do I get experience for? [COLOR=SeaGreen]What don't you!? Role-playing, mapping, combat. All of it! If I have a player that enjoys some aspect that the DMG doesn't consider, why should I punish them?[/COLOR] [*] How are traps located? Description, dice rolling, or some combination? [COLOR=SeaGreen]Usually when the lead PC walks into them. ;) If someone that can find traps announces they are searching for them I'll ask for a roll when it becomes relevant just to speed things up.[/COLOR] [*] Are retainers encouraged and how does morale work? [COLOR=SeaGreen]You should always wear your orthodontic devices. ;) Depending on how a battle is going for the monsters, they may flee or press the attack.[/COLOR] [*] How do I identify magic items? [COLOR=SeaGreen]Per the spells or skill checks. The one exception is scrolls. If it's written in a language you know and the spell is on your list, you can figure out what the spell is just by looking at it. [/COLOR] [*]Can I buy magic items? Oh, come on: how about just potions? [COLOR=SeaGreen]Depends on where you are. If its a big city with a magic academy and lots of churches, sure. If you're in a small fishing village then probably not. [/COLOR] [*] Can I create magic items? When and how? [COLOR=SeaGreen]Sure you can craft your own items! A crafter can start working on items right away in the field. So if the wizard wants to magic up the barbarian's sword, he can start imbuing it with magic in his off time, such as before bed. When the party gets back to town the wizard spends a day to finish the crafting. This needs to be roleplayed so it isn't cheating.[/COLOR] [*] What about splitting the party? [COLOR=SeaGreen]If the party wants to split, then they can. It can lead to some interesting moments.[/COLOR] [/LIST] [/QUOTE]
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