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<blockquote data-quote="Ant" data-source="post: 5838930" data-attributes="member: 17627"><p>The answers to these questions may change slightly depending on the system I'm running (usually either 3.5 or bD&D).</p><p></p><p>1. Ability scores generation method?</p><p><span style="color: MediumTurquoise">(4d6, drop the lowest, x 6) x 2 (ie roll up 2 complete sets of stats), choose one set and then arrange as desired</span></p><p></p><p>2. How are death and dying handled?</p><p><span style="color: MediumTurquoise">Staggered at 0 HP. Dead at -CON.</span></p><p></p><p> 3. What about raising the dead?</p><p> <span style="color: MediumTurquoise">Uncommon and expensive but achievable.</span></p><p></p><p>4. How are replacement PCs handled?</p><p><span style="color: MediumTurquoise">I love trying to slot new PCs into the game in a fun way. They usually come back 1 level lower than the deceased character they're replacing.</span></p><p></p><p> 5. Initiative: individual, group, or something else?</p><p><span style="color: MediumTurquoise">Individual for 3.5, group for bD&D.</span></p><p></p><p> 6. Are there critical hits and fumbles? How do they work?</p><p><span style="color: MediumTurquoise">Paizo Crit and Fumble cards for 3.5. For bD&D a 20 is max damage and a 1 may sometimes be a humorous botch if it fits the flow of the game.</span></p><p> </p><p>7. Do I get any benefits for wearing a helmet?</p><p><span style="color: MediumTurquoise">Rarely factored into AC but occassionally roleplayed.</span></p><p></p><p> 8. Can I hurt my friends if I fire into melee or do something similarly silly?</p><p><span style="color: MediumTurquoise">I fully endorse this course of action.</span></p><p></p><p> 9. Will we need to run from some encounters, or will we be able to kill everything?</p><p><span style="color: MediumTurquoise">Run! It's gone bleedin' mental!. </span></p><p></p><p> 10. Level-draining monsters: yes or no?</p><p><span style="color: MediumTurquoise">For 3.5 as RAW but will usually have a way to ensure that the penalties are negated after a time. For bD&D I do something similar.</span></p><p> </p><p> 11. Are there going to be cases where a failed save results in PC death?</p><p> <span style="color: MediumTurquoise">More so in my bD&D games, but yes.</span></p><p></p><p>12. How strictly are encumbrance & resources tracked?</p><p><span style="color: MediumTurquoise">I'd like to track it better than I do but unless they're carrying 3 sets of armour and an anvil I'm not too fussed.</span></p><p> </p><p>13. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time?</p><p><span style="color: MediumTurquoise">I used to require a weeks training plus a cost of 100gp x New Level but these days they just ding up mid-dungeon. Mages and clerics still need to rest and study/pray before getting new spells.</span></p><p></p><p> 14. What do I get experience for?</p><p><span style="color: MediumTurquoise">Doing stuff, killing monsters, making me laugh, doing awesome stuff for the game outside of the game session.</span></p><p></p><p> 15. How are traps located? Description, dice rolling, or some combination?</p><p> <span style="color: MediumTurquoise">Find traps roll or located if the player is specific (or if they blunder into it).</span></p><p></p><p>16. Are retainers encouraged and how does morale work?</p><p><span style="color: MediumTurquoise">For 3.5 not actively encouraged and I don't use morale rules. For bD&D it's encouraged and I use the RAW for morale.</span></p><p></p><p> 17. How do I identify magic items?</p><p><span style="color: MediumTurquoise">For 3.5 it is the RAW or trial and error. For bD&D I do something similar.</span></p><p></p><p> 18. Can I buy magic items? Oh, come on: how about just potions?</p><p><span style="color: MediumTurquoise">I rarely have "magic shoppes" per se but magic items can usually be found (eventually) if the price is right.</span></p><p></p><p>19. Can I create magic items? When and how?</p><p><span style="color: MediumTurquoise">In 3.5 as per the RAW. In bD&D, usually not although lesser magic items may be possible if the player is creative (I once had a bD&D player come up with a very imaginative way of creating a vial of holy water).</span></p><p> </p><p>20. What about splitting the party?</p><p><span style="color: MediumTurquoise">The party splits all the time, often to its most granular level. I pretend that I hate it but secretly its kinda fun. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></span></p></blockquote><p></p>
[QUOTE="Ant, post: 5838930, member: 17627"] The answers to these questions may change slightly depending on the system I'm running (usually either 3.5 or bD&D). 1. Ability scores generation method? [COLOR=MediumTurquoise](4d6, drop the lowest, x 6) x 2 (ie roll up 2 complete sets of stats), choose one set and then arrange as desired[/COLOR] 2. How are death and dying handled? [COLOR=MediumTurquoise]Staggered at 0 HP. Dead at -CON.[/COLOR] 3. What about raising the dead? [COLOR=MediumTurquoise]Uncommon and expensive but achievable.[/COLOR] 4. How are replacement PCs handled? [COLOR=MediumTurquoise]I love trying to slot new PCs into the game in a fun way. They usually come back 1 level lower than the deceased character they're replacing.[/COLOR] 5. Initiative: individual, group, or something else? [COLOR=MediumTurquoise]Individual for 3.5, group for bD&D.[/COLOR] 6. Are there critical hits and fumbles? How do they work? [COLOR=MediumTurquoise]Paizo Crit and Fumble cards for 3.5. For bD&D a 20 is max damage and a 1 may sometimes be a humorous botch if it fits the flow of the game.[/COLOR] 7. Do I get any benefits for wearing a helmet? [COLOR=MediumTurquoise]Rarely factored into AC but occassionally roleplayed.[/COLOR] 8. Can I hurt my friends if I fire into melee or do something similarly silly? [COLOR=MediumTurquoise]I fully endorse this course of action.[/COLOR] 9. Will we need to run from some encounters, or will we be able to kill everything? [COLOR=MediumTurquoise]Run! It's gone bleedin' mental!. [/COLOR] 10. Level-draining monsters: yes or no? [COLOR=MediumTurquoise]For 3.5 as RAW but will usually have a way to ensure that the penalties are negated after a time. For bD&D I do something similar.[/COLOR] 11. Are there going to be cases where a failed save results in PC death? [COLOR=MediumTurquoise]More so in my bD&D games, but yes.[/COLOR] 12. How strictly are encumbrance & resources tracked? [COLOR=MediumTurquoise]I'd like to track it better than I do but unless they're carrying 3 sets of armour and an anvil I'm not too fussed.[/COLOR] 13. What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [COLOR=MediumTurquoise]I used to require a weeks training plus a cost of 100gp x New Level but these days they just ding up mid-dungeon. Mages and clerics still need to rest and study/pray before getting new spells.[/COLOR] 14. What do I get experience for? [COLOR=MediumTurquoise]Doing stuff, killing monsters, making me laugh, doing awesome stuff for the game outside of the game session.[/COLOR] 15. How are traps located? Description, dice rolling, or some combination? [COLOR=MediumTurquoise]Find traps roll or located if the player is specific (or if they blunder into it).[/COLOR] 16. Are retainers encouraged and how does morale work? [COLOR=MediumTurquoise]For 3.5 not actively encouraged and I don't use morale rules. For bD&D it's encouraged and I use the RAW for morale.[/COLOR] 17. How do I identify magic items? [COLOR=MediumTurquoise]For 3.5 it is the RAW or trial and error. For bD&D I do something similar.[/COLOR] 18. Can I buy magic items? Oh, come on: how about just potions? [COLOR=MediumTurquoise]I rarely have "magic shoppes" per se but magic items can usually be found (eventually) if the price is right.[/COLOR] 19. Can I create magic items? When and how? [COLOR=MediumTurquoise]In 3.5 as per the RAW. In bD&D, usually not although lesser magic items may be possible if the player is creative (I once had a bD&D player come up with a very imaginative way of creating a vial of holy water).[/COLOR] 20. What about splitting the party? [COLOR=MediumTurquoise]The party splits all the time, often to its most granular level. I pretend that I hate it but secretly its kinda fun. ;)[/COLOR] [/QUOTE]
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