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<blockquote data-quote="Ahnehnois" data-source="post: 5838945" data-attributes="member: 17106"><p><strong>Ability scores generation method? </strong></p><p>Your ability scores add up to a modifier total (usually between 8 and 11). 3 odds.</p><p></p><p><strong>How are death and dying handled? </strong></p><p>With the greatest sensitivity. Just kidding.</p><p>My vp/wp system makes it relatively hard to die. </p><p></p><p><strong>What about raising the dead?</strong></p><p>You have to trade a soul in (i.e. kill someone of equal or greater HD) to raise the dead (but not reincarnate). Yikes.</p><p> </p><p><strong>How are replacement PCs handled? </strong></p><p>If you die, you make a new PC at the same level.</p><p></p><p><strong>Initiative: individual, group, or something else? </strong></p><p>Individual.</p><p></p><p><strong>Are there critical hits and fumbles? How do they work?</strong> </p><p>Crits, as part of my vp/wp system, multiply damage and deal a portion of it straight to wp. There are no fumbles.</p><p></p><p><strong>Do I get any benefits for wearing a helmet? </strong></p><p>No, unless it's magic or part of your suit of armor.</p><p></p><p><strong>Can I hurt my friends if I fire into melee or do something similarly silly?</strong> </p><p>Yes.</p><p></p><p><strong>Will we need to run from some encounters, or will we be able to kill everything? </strong></p><p>If you don't run, I won't save you.</p><p></p><p><strong>Level-draining monsters: yes or no? </strong></p><p>No. Replaced with con drain.</p><p></p><p><strong>Are there going to be cases where a failed save results in PC death? </strong></p><p>Sure. Lots.</p><p></p><p><strong>How strictly are encumbrance & resources tracked? </strong></p><p>Not that strictly. I generally leave this to the players.</p><p></p><p><strong>What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? </strong></p><p>Typically I wait until there is some down time, both in game and in life. I don't require training.</p><p></p><p><strong>What do I get experience for? </strong></p><p>You don't. You level when I think it's time. Everyone usually levels together.</p><p></p><p><strong>How are traps located? Description, dice rolling, or some combination?</strong> </p><p>Traps? I wouldn't worry about those. You won't be in a dungeon. But if you com upon a trap, it's going to be largely about dice rolling with some description.</p><p></p><p><strong>Are retainers encouraged and how does morale work?</strong> </p><p>I don't do anything on either of these fronts. You roleplay your characters, and I'll do mine.</p><p></p><p><strong>How do I identify magic items? </strong></p><p>Knowledge checks. Or ask nicely. Identify spell as a last resort. I'm not stringent on this.</p><p></p><p><strong>Can I buy magic items? Oh, come on: how about just potions? </strong></p><p>Sure, as long as you're in a big city or you can find a vendor. Preferably in between sessions; I hate wasting time on business transactions.</p><p></p><p><strong>Can I create magic items? When and how?</strong> </p><p>I suppose. If you take the feats and I feel like giving you some downtime. I wouldn't recommend that, because I tend not to give you much downtime.</p><p></p><p><strong>What about splitting the party? </strong></p><p>Sure.</p><p>I enjoy intercutting as a style, and as long as the character dynamics are interesting and genuine, I'll let the good times roll. I try to limit things as little as possible.</p></blockquote><p></p>
[QUOTE="Ahnehnois, post: 5838945, member: 17106"] [B]Ability scores generation method? [/B] Your ability scores add up to a modifier total (usually between 8 and 11). 3 odds. [b]How are death and dying handled? [/B] With the greatest sensitivity. Just kidding. My vp/wp system makes it relatively hard to die. [B]What about raising the dead?[/B] You have to trade a soul in (i.e. kill someone of equal or greater HD) to raise the dead (but not reincarnate). Yikes. [B]How are replacement PCs handled? [/B] If you die, you make a new PC at the same level. [B]Initiative: individual, group, or something else? [/B] Individual. [B]Are there critical hits and fumbles? How do they work?[/B] Crits, as part of my vp/wp system, multiply damage and deal a portion of it straight to wp. There are no fumbles. [B]Do I get any benefits for wearing a helmet? [/B] No, unless it's magic or part of your suit of armor. [B]Can I hurt my friends if I fire into melee or do something similarly silly?[/B] Yes. [B]Will we need to run from some encounters, or will we be able to kill everything? [/B] If you don't run, I won't save you. [B]Level-draining monsters: yes or no? [/B] No. Replaced with con drain. [B]Are there going to be cases where a failed save results in PC death? [/B] Sure. Lots. [B]How strictly are encumbrance & resources tracked? [/B] Not that strictly. I generally leave this to the players. [B]What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [/B] Typically I wait until there is some down time, both in game and in life. I don't require training. [B]What do I get experience for? [/B] You don't. You level when I think it's time. Everyone usually levels together. [B]How are traps located? Description, dice rolling, or some combination?[/B] Traps? I wouldn't worry about those. You won't be in a dungeon. But if you com upon a trap, it's going to be largely about dice rolling with some description. [B]Are retainers encouraged and how does morale work?[/B] I don't do anything on either of these fronts. You roleplay your characters, and I'll do mine. [B]How do I identify magic items? [/B] Knowledge checks. Or ask nicely. Identify spell as a last resort. I'm not stringent on this. [B]Can I buy magic items? Oh, come on: how about just potions? [/B] Sure, as long as you're in a big city or you can find a vendor. Preferably in between sessions; I hate wasting time on business transactions. [B]Can I create magic items? When and how?[/B] I suppose. If you take the feats and I feel like giving you some downtime. I wouldn't recommend that, because I tend not to give you much downtime. [B]What about splitting the party? [/B] Sure. I enjoy intercutting as a style, and as long as the character dynamics are interesting and genuine, I'll let the good times roll. I try to limit things as little as possible. [/QUOTE]
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