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<blockquote data-quote="Loonook" data-source="post: 5839493" data-attributes="member: 1861"><p> <ol> <li data-xf-list-type="ol">Ability scores generation method?<em>4d6dl reroll 1s.</em></li> <li data-xf-list-type="ol"> How are death and dying handled?<em>Death is pretty permanent, and dying is standard 0 down the spiral to -10.</em></li> <li data-xf-list-type="ol"> What about raising the dead? <em>Very rare in most games, usually with consequences dire if it is needed.</em></li> <li data-xf-list-type="ol"> How are replacement PCs handled? <em>We encourage creation of extensive backgrounds, viable NPCs to take to PCs.</em></li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else? <em>Individual in most situations</em></li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work? <em>Yes. Additional Damage or if above a certain threshold of damage, causes some horrible effect for PCs and NPCs alike.</em></li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet? Yes.</li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly? <em>Yes.</em></li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything? <em>Yes, you will run.</em></li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no?<em>Hells Yes</em></li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death? <em>Yes</em></li> <li data-xf-list-type="ol"> How strictly are encumbrance & resources tracked? <em>Pretty strict</em></li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? <em>Leveling occurs dependent on the specifics behind it. No, automatic spells do not occur, training for certain things may be required if you do not have any experience in the specific skill or class at all.</em></li> <li data-xf-list-type="ol"> What do I get experience for? <em>Adventuring, Killing, RPing.</em></li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination? <em>Both</em></li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work? <em>Yes, morale is usually 'if the bit looks bad, hirelings run the hell away'. Yeah, we use dice <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</em></li> <li data-xf-list-type="ol"> How do I identify magic items? <em>Identify, or items/services. Appraise has the ability to do so too.</em></li> <li data-xf-list-type="ol"> Can I buy magic items? Oh, come on: how about just potions? <em>Yes and Yes. </em></li> <li data-xf-list-type="ol"> Can I create magic items? When and how?</li> <li data-xf-list-type="ol"> What about splitting the party? <em>Whenever possible.. What could happen?</em></li> </ol></blockquote><p></p>
[QUOTE="Loonook, post: 5839493, member: 1861"] [LIST=1] [*]Ability scores generation method?[i]4d6dl reroll 1s.[/i] [*] How are death and dying handled?[I]Death is pretty permanent, and dying is standard 0 down the spiral to -10.[/I] [*] What about raising the dead? [I]Very rare in most games, usually with consequences dire if it is needed.[/I] [*] How are replacement PCs handled? [I]We encourage creation of extensive backgrounds, viable NPCs to take to PCs.[/I] [*] Initiative: individual, group, or something else? [I]Individual in most situations[/I] [*] Are there critical hits and fumbles? How do they work? [I]Yes. Additional Damage or if above a certain threshold of damage, causes some horrible effect for PCs and NPCs alike.[/I] [*] Do I get any benefits for wearing a helmet? [I][/I]Yes. [*] Can I hurt my friends if I fire into melee or do something similarly silly? [I]Yes.[/I] [*] Will we need to run from some encounters, or will we be able to kill everything? [I]Yes, you will run.[/I] [*] Level-draining monsters: yes or no?[I]Hells Yes[/I] [*] Are there going to be cases where a failed save results in PC death? [I]Yes[/I] [*] How strictly are encumbrance & resources tracked? [I]Pretty strict[/I] [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? [I]Leveling occurs dependent on the specifics behind it. No, automatic spells do not occur, training for certain things may be required if you do not have any experience in the specific skill or class at all.[/I] [*] What do I get experience for? [I]Adventuring, Killing, RPing.[/I] [*] How are traps located? Description, dice rolling, or some combination? [I]Both[/I] [*] Are retainers encouraged and how does morale work? [I]Yes, morale is usually 'if the bit looks bad, hirelings run the hell away'. Yeah, we use dice :).[/I] [*] How do I identify magic items? [I]Identify, or items/services. Appraise has the ability to do so too.[/I] [*] Can I buy magic items? Oh, come on: how about just potions? [I]Yes and Yes. [/I] [*] Can I create magic items? When and how? [*] What about splitting the party? [I]Whenever possible.. What could happen?[/I][/list] [/QUOTE]
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