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<blockquote data-quote="Janaxstrus" data-source="post: 5841153" data-attributes="member: 3201"><p>Ability scores generation method? 4d6 drop lowest, if it's a particularly heroic or dangerous campaign, all party members share the best set of stats, applied however.</p><p></p><p>How are death and dying handled? -10 = dead</p><p></p><p>What about raising the dead? If you can afford it and find someone willing to do it, it's fair game.</p><p></p><p>How are replacement PCs handled? Start at the level below the lowest level character in the party.</p><p></p><p>Initiative: individual, group, or something else? Individual for PCs and Named baddies, Group for Mooks</p><p></p><p>Are there critical hits and fumbles? How do they work? Crits are RAW, fumbles are either dropping your weapon (if on last attack) or forfeiting remainder of attacks (if you have multiple 1 or more remaining that round)</p><p></p><p>Do I get any benefits for wearing a helmet? Only if it's a special helm. Otherwise it's assumed it's part of the armor set.</p><p></p><p>Can I hurt my friends if I fire into melee or do something similarly silly? Possibly if you fumble, but in general no. </p><p></p><p>Will we need to run from some encounters, or will we be able to kill everything? Need? No. You can always die if you find something too strong instead if you want.</p><p></p><p>Level-draining monsters: yes or no? Yes</p><p></p><p>Are there going to be cases where a failed save results in PC death? Yes</p><p></p><p>How strictly are encumbrance & resources tracked? Resources, sometimes, depends on the adventure. Encumbrance only if someone is getting ridiculous or in certain situations (swimming, climbing, etc)</p><p></p><p>What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? Level immediately, benefits (aside from stats) come after you have rested.</p><p></p><p>What do I get experience for? Killing stuff, mission stuff, roleplaying stuff, trap stuff.</p><p></p><p>How are traps located? Description, dice rolling, or some combination? Search the area, if your search roll beats the DC of the trap, you find it. Then you have to disable it.</p><p></p><p>Are retainers encouraged and how does morale work? Not encouraged or discouraged.</p><p></p><p>How do I identify magic items? Identify, Legend Lore, etc</p><p></p><p>Can I buy magic items? Oh, come on: how about just potions? Some. Depends on the size of the city and a random roll of what the shop may have.</p><p></p><p>Can I create magic items? When and how? Yes, when you have the time, feats and materials.</p><p></p><p>What about splitting the party? It happens, but you will be taunted.</p></blockquote><p></p>
[QUOTE="Janaxstrus, post: 5841153, member: 3201"] Ability scores generation method? 4d6 drop lowest, if it's a particularly heroic or dangerous campaign, all party members share the best set of stats, applied however. How are death and dying handled? -10 = dead What about raising the dead? If you can afford it and find someone willing to do it, it's fair game. How are replacement PCs handled? Start at the level below the lowest level character in the party. Initiative: individual, group, or something else? Individual for PCs and Named baddies, Group for Mooks Are there critical hits and fumbles? How do they work? Crits are RAW, fumbles are either dropping your weapon (if on last attack) or forfeiting remainder of attacks (if you have multiple 1 or more remaining that round) Do I get any benefits for wearing a helmet? Only if it's a special helm. Otherwise it's assumed it's part of the armor set. Can I hurt my friends if I fire into melee or do something similarly silly? Possibly if you fumble, but in general no. Will we need to run from some encounters, or will we be able to kill everything? Need? No. You can always die if you find something too strong instead if you want. Level-draining monsters: yes or no? Yes Are there going to be cases where a failed save results in PC death? Yes How strictly are encumbrance & resources tracked? Resources, sometimes, depends on the adventure. Encumbrance only if someone is getting ridiculous or in certain situations (swimming, climbing, etc) What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? Level immediately, benefits (aside from stats) come after you have rested. What do I get experience for? Killing stuff, mission stuff, roleplaying stuff, trap stuff. How are traps located? Description, dice rolling, or some combination? Search the area, if your search roll beats the DC of the trap, you find it. Then you have to disable it. Are retainers encouraged and how does morale work? Not encouraged or discouraged. How do I identify magic items? Identify, Legend Lore, etc Can I buy magic items? Oh, come on: how about just potions? Some. Depends on the size of the city and a random roll of what the shop may have. Can I create magic items? When and how? Yes, when you have the time, feats and materials. What about splitting the party? It happens, but you will be taunted. [/QUOTE]
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