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<blockquote data-quote="jcbdragon" data-source="post: 5841747" data-attributes="member: 6676432"><p> <ol> <li data-xf-list-type="ol">Ability scores generation method? 4d6, re-roll 1's, assign as desired</li> <li data-xf-list-type="ol"> How are death and dying handled? I won't deliberately overwhelm them, but if they think they're immortal, they're in for a rude surprise. Dead is at -CON, not -10.</li> <li data-xf-list-type="ol"> What about raising the dead? Not commonly available, but can be done. Creates lots of headaches for wills, etc.</li> <li data-xf-list-type="ol"> How are replacement PCs handled? I try to find a way to work them in via the storyline, rather than, "Poof, someone new shows up and everyone automatically accepts them fully."</li> <li data-xf-list-type="ol"> Initiative: individual, group, or something else? Group unless there's a reason to do otherwise. Characters with initiative modifiers apply them to the group roll. Then the LOSING side declares what they're going to do, then the winning side declares, then winning side acts, then losing side acts.</li> <li data-xf-list-type="ol"> Are there critical hits and fumbles? How do they work? Yes, to both. Natural 20 = critical hit, roll d20 again. 1-5: just a good hit. 6-15: x2 damage. 16-19: x3 dmg. 20: x4 dmg. Natural 1 = fumble, roll d20 again. 1: strike self. 2-5: strike ally. 6-15: fumble weapon. 16-20: just a really bad miss</li> <li data-xf-list-type="ol"> Do I get any benefits for wearing a helmet? Only if someone tries a called shot to the head, or a sap attack, etc</li> <li data-xf-list-type="ol"> Can I hurt my friends if I fire into melee or do something similarly silly? Yes</li> <li data-xf-list-type="ol"> Will we need to run from some encounters, or will we be able to kill everything? there will be times when you'll need to run</li> <li data-xf-list-type="ol"> Level-draining monsters: yes or no? yes, but not until higher levels</li> <li data-xf-list-type="ol"> Are there going to be cases where a failed save results in PC death? yes</li> <li data-xf-list-type="ol"> How strictly are encumbrance & resources tracked? only if they get abusive about it</li> <li data-xf-list-type="ol"> What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? Sometimes I'll allow level gain mid-adventure, especially for purely physical aspects (HP, THAC0, etc). New spells, proficiencies, etc. don't come until training.</li> <li data-xf-list-type="ol"> What do I get experience for? Combat, problem solving, really good/clever ideas, doing something in character even when it's to your own detriment, etc</li> <li data-xf-list-type="ol"> How are traps located? Description, dice rolling, or some combination? Combination</li> <li data-xf-list-type="ol"> Are retainers encouraged and how does morale work? yes, I think they add a lot to the campaign. In fact, I have a company that hired retired adventurers to act as retainers for active adventurers. They don't go into the dungeon, they don't fight, but they'll set up camp, cook, clean, mend, etc.</li> <li data-xf-list-type="ol"> How do I identify magic items? by spell, or legend lore, or something similar</li> <li data-xf-list-type="ol"> Can I buy magic items? Oh, come on: how about just potions? I've run campaigns where you could, but not my current one. you can pay someone to make a scroll or potion for you, but there's no "Magic Shop" for +1 swords, etc</li> <li data-xf-list-type="ol"> Can I create magic items? When and how? If you meet the requirements in RAW, yes.</li> <li data-xf-list-type="ol"> What about splitting the party? I prefer keeping them together, but there are times when it makes sense for them to separate.</li> </ol></blockquote><p></p>
[QUOTE="jcbdragon, post: 5841747, member: 6676432"] [LIST=1] [*]Ability scores generation method? 4d6, re-roll 1's, assign as desired [*] How are death and dying handled? I won't deliberately overwhelm them, but if they think they're immortal, they're in for a rude surprise. Dead is at -CON, not -10. [*] What about raising the dead? Not commonly available, but can be done. Creates lots of headaches for wills, etc. [*] How are replacement PCs handled? I try to find a way to work them in via the storyline, rather than, "Poof, someone new shows up and everyone automatically accepts them fully." [*] Initiative: individual, group, or something else? Group unless there's a reason to do otherwise. Characters with initiative modifiers apply them to the group roll. Then the LOSING side declares what they're going to do, then the winning side declares, then winning side acts, then losing side acts. [*] Are there critical hits and fumbles? How do they work? Yes, to both. Natural 20 = critical hit, roll d20 again. 1-5: just a good hit. 6-15: x2 damage. 16-19: x3 dmg. 20: x4 dmg. Natural 1 = fumble, roll d20 again. 1: strike self. 2-5: strike ally. 6-15: fumble weapon. 16-20: just a really bad miss [*] Do I get any benefits for wearing a helmet? Only if someone tries a called shot to the head, or a sap attack, etc [*] Can I hurt my friends if I fire into melee or do something similarly silly? Yes [*] Will we need to run from some encounters, or will we be able to kill everything? there will be times when you'll need to run [*] Level-draining monsters: yes or no? yes, but not until higher levels [*] Are there going to be cases where a failed save results in PC death? yes [*] How strictly are encumbrance & resources tracked? only if they get abusive about it [*] What's required when my PC gains a level? Training? Do I get new spells automatically? Can it happen in the middle of an adventure, or do I have to wait for down time? Sometimes I'll allow level gain mid-adventure, especially for purely physical aspects (HP, THAC0, etc). New spells, proficiencies, etc. don't come until training. [*] What do I get experience for? Combat, problem solving, really good/clever ideas, doing something in character even when it's to your own detriment, etc [*] How are traps located? Description, dice rolling, or some combination? Combination [*] Are retainers encouraged and how does morale work? yes, I think they add a lot to the campaign. In fact, I have a company that hired retired adventurers to act as retainers for active adventurers. They don't go into the dungeon, they don't fight, but they'll set up camp, cook, clean, mend, etc. [*] How do I identify magic items? by spell, or legend lore, or something similar [*] Can I buy magic items? Oh, come on: how about just potions? I've run campaigns where you could, but not my current one. you can pay someone to make a scroll or potion for you, but there's no "Magic Shop" for +1 swords, etc [*] Can I create magic items? When and how? If you meet the requirements in RAW, yes. [*] What about splitting the party? I prefer keeping them together, but there are times when it makes sense for them to separate. [/LIST] [/QUOTE]
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