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<blockquote data-quote="Quickleaf" data-source="post: 4657200" data-attributes="member: 20323"><p>Sometimes the "menu" approach of D&D can stifle creativity. Also, surprising as it may be for those of us who life the dramatic parts of role-playing there are plenty of gamers who aren't interested in an immersive world - their dwarven paladin doesn't need any more definition than that. I'd make sure everyone is on the same page - maybe have the players "type" themselves based on the player motivations section at the beginning of the DMG?</p><p></p><p>For the mother of all questionnaires check out:<a href="http://www.roleplayingtips.com/articles/character_questionnaire.php" target="_blank">Roleplaying Tips - RPG advice for roleplayers, gamemasters, all role-playing systems</a></p><p></p><p>If this kind of structure feels forced or draws blank stares, one trick is to use a lifepath system to generate a background - a series of tables you roll on and then weave a cohesive story. It often produces interesting stories. I'm finishing one for my upcoming D&D campaign.</p><p></p><p>Here's an example of how a character created with this lifepath might look:</p><p></p><p><strong>Lifepath Example: Huric the Rogue</strong></p><p>Huric was born in the woods as his mother was gathering herbs. (Birthplace = Wilderness)</p><p>Born under the sign of the Centaur he exhibited all the vigor and brashness of youth, and was a particularly good shot with his sling – to the chagrin of the neighbors. (Star Sign = Centaur)</p><p>His parents argued over his future, and he was an intermediary. (Childhood Environment = Angry)</p><p>The son of a poor free laborer family, he was used to doing hard work. (Caretaker’s Origin = Birth Parents; Caretaker’s Background = Free Laborers)</p><p>He is an only child and wishes he had an older sibling to guide him. (Siblings = Only Child)</p><p>Both his parents live in a small town and are still arguing. (Caretaker’s Status = Alive)</p><p></p><p>His father had hopes of him becoming a guardsman like him, but a fall while trying to repair the roof left Huric with a permanently injured leg. (Tragedy = Accident)</p><p>His luck improved when Huric befriended a beautiful hedge mage and learned a bit of magic from her. (Enlightenment = Arcane)</p><p>With a bit of magical knowledge he tricked a merchant out of a large sum. (Fortune = Financial Boon)</p><p>He also used his magic to seduce the merchant’s daughter, but ended up getting her pregnant. The merchant’s family forced a wedding. (Romance = Pregnancy, Crossbow-point Wedding)</p><p>However, his wife died during childbirth, leaving behind a baby girl. (made this part up)</p><p>The merchant’s family took the baby girl away from Huric. This has led them to become bitter enemies. (Enemy = Patron, Heft = Clan, Animosity = Rift, Intensity = Angry)</p><p>Huric and the hedge mage have feelings for each other, but haven’t consummated their relationship because of local custom. (Romance = Lingering Flame)</p><p></p><p>Abilities: +1 Constitution, -1 Wisdom</p><p>Special: Prime Shot</p><p>Bonus Class Skills: Athletics, Nature</p><p>Skill Bonuses: +1 Diplomacy, +1 Insight</p><p>Gold: +175</p><p>Bonus Feat: Arcane Initiate</p><p>Wound: Leg (slowed, speed 2)</p><p>Enemy: Merchant’s family</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4657200, member: 20323"] Sometimes the "menu" approach of D&D can stifle creativity. Also, surprising as it may be for those of us who life the dramatic parts of role-playing there are plenty of gamers who aren't interested in an immersive world - their dwarven paladin doesn't need any more definition than that. I'd make sure everyone is on the same page - maybe have the players "type" themselves based on the player motivations section at the beginning of the DMG? For the mother of all questionnaires check out:[url=http://www.roleplayingtips.com/articles/character_questionnaire.php]Roleplaying Tips - RPG advice for roleplayers, gamemasters, all role-playing systems[/url] If this kind of structure feels forced or draws blank stares, one trick is to use a lifepath system to generate a background - a series of tables you roll on and then weave a cohesive story. It often produces interesting stories. I'm finishing one for my upcoming D&D campaign. Here's an example of how a character created with this lifepath might look: [B]Lifepath Example: Huric the Rogue[/B] Huric was born in the woods as his mother was gathering herbs. (Birthplace = Wilderness) Born under the sign of the Centaur he exhibited all the vigor and brashness of youth, and was a particularly good shot with his sling – to the chagrin of the neighbors. (Star Sign = Centaur) His parents argued over his future, and he was an intermediary. (Childhood Environment = Angry) The son of a poor free laborer family, he was used to doing hard work. (Caretaker’s Origin = Birth Parents; Caretaker’s Background = Free Laborers) He is an only child and wishes he had an older sibling to guide him. (Siblings = Only Child) Both his parents live in a small town and are still arguing. (Caretaker’s Status = Alive) His father had hopes of him becoming a guardsman like him, but a fall while trying to repair the roof left Huric with a permanently injured leg. (Tragedy = Accident) His luck improved when Huric befriended a beautiful hedge mage and learned a bit of magic from her. (Enlightenment = Arcane) With a bit of magical knowledge he tricked a merchant out of a large sum. (Fortune = Financial Boon) He also used his magic to seduce the merchant’s daughter, but ended up getting her pregnant. The merchant’s family forced a wedding. (Romance = Pregnancy, Crossbow-point Wedding) However, his wife died during childbirth, leaving behind a baby girl. (made this part up) The merchant’s family took the baby girl away from Huric. This has led them to become bitter enemies. (Enemy = Patron, Heft = Clan, Animosity = Rift, Intensity = Angry) Huric and the hedge mage have feelings for each other, but haven’t consummated their relationship because of local custom. (Romance = Lingering Flame) Abilities: +1 Constitution, -1 Wisdom Special: Prime Shot Bonus Class Skills: Athletics, Nature Skill Bonuses: +1 Diplomacy, +1 Insight Gold: +175 Bonus Feat: Arcane Initiate Wound: Leg (slowed, speed 2) Enemy: Merchant’s family [/QUOTE]
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