Griffith Dragonlake
First Post
From the article, “Development Doesn’t Like Much, part II”
Does anyone have access to this list from Chris or Sean? Or do they have their own?
And do you think this will make its way into 4th Edition?
Inquiring minds want to know….
Sean K. Reynolds had mentioned doing the same thing for his campaigns.Jesse Decker and David Noonan said:Chris Perkins, Design Manager
9 Levels Ain’t Enough: Chris designed his own 20-level spell system, splitting the existing 9 levels of spells into 20 levels. This does a couple of things for his world -- it generally slows down the sometimes overwhelming power of spellcasters, and emphasizes which spellcasters are good at what (cure light wounds is still level 1 for clerics but is level 2 for druids in his variant system).
Does anyone have access to this list from Chris or Sean? Or do they have their own?
And do you think this will make its way into 4th Edition?
Inquiring minds want to know….