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*Pathfinder & Starfinder
20 vs 18
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<blockquote data-quote="Perun" data-source="post: 5224442" data-attributes="member: 6037"><p>I believe that 16 in a primary stat, after racial modifiers, can work pretty well. It's not the optimal choice, but it works rather well. It is, I think, expected for characters whose racial modifiers and class primary ability don't synergise well (like, say, dwarf fighters).</p><p></p><p>I think going for an 18 in such cases (barring certain builds that can take it) is worse than settling for a 16 in primary attribute and distributing the rest among other abilities so as to have well-rounded defences. </p><p></p><p>I played a dwarf wizard with a starting Int of 16 for five levels (I'd have played him longer, but I moved away from my home town and haven't had the opportunity to play since), and while it is true that he missed more times than he hit, even a 20 Int wouldn't have helped him, since it was more due to my terribly low die rolls. </p><p></p><p>Regards.</p></blockquote><p></p>
[QUOTE="Perun, post: 5224442, member: 6037"] I believe that 16 in a primary stat, after racial modifiers, can work pretty well. It's not the optimal choice, but it works rather well. It is, I think, expected for characters whose racial modifiers and class primary ability don't synergise well (like, say, dwarf fighters). I think going for an 18 in such cases (barring certain builds that can take it) is worse than settling for a 16 in primary attribute and distributing the rest among other abilities so as to have well-rounded defences. I played a dwarf wizard with a starting Int of 16 for five levels (I'd have played him longer, but I moved away from my home town and haven't had the opportunity to play since), and while it is true that he missed more times than he hit, even a 20 Int wouldn't have helped him, since it was more due to my terribly low die rolls. Regards. [/QUOTE]
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20 vs 18
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