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*Pathfinder & Starfinder
20 vs 18
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<blockquote data-quote="fanboy2000" data-source="post: 5241586" data-attributes="member: 19998"><p>I was somewhat agnostic on the issue, until yesterday. Personally, I build my PCs (when I make one, I typically DM but since the Character Builder came out, I've built a few just to see) I use 20s after racial modifiers.</p><p></p><p>I've been running a paragon level (PCs are 15th level) adventure for the past several game sessions, and for the past few sessions all the encounters have been with two or more levels above the PCs. The lack of variety was getting to me (and them) so I exercised my god-given rights as a DM and rebuilt several of the encounters. I also increased the experience awards to level them faster so they were more on par with the encounters as designed in the adventure.</p><p></p><p>So far, so good. So yesterday I'm running a level +1 <em>encounter</em>. It's the first encounter of the day, so they have everything. And yet, they're not hitting very often. I do some on the spot calculations, and I've got a Paladin and an Invoker only hitting the monsters on a 16 or higher. By contrast the monsters are hitting on a 7 or 8. </p><p></p><p>What?</p><p></p><p>Durring a break, I took a look at the character sheet. The magic items are level appropriate, the math is right. (For a while I thought that maybe they weren't equipping the right item in the CB.) Nope, the math is fine. And then I looked at the ability scores. At 25th level the paladin didn't have a 20 in either strength or charisma, the stats she uses to attack with the most. Instead of a +5 or a +6, she had a +3 in one and a +4 in the other. Now, the paladin has powers using both str and cha, so it would be difficult to get great bonuses on both.</p><p></p><p>Bumping one of those stats to a 20 and then emphasizing that stat for attacking would have gone a long ways to increasing the paladin's accuracy.</p></blockquote><p></p>
[QUOTE="fanboy2000, post: 5241586, member: 19998"] I was somewhat agnostic on the issue, until yesterday. Personally, I build my PCs (when I make one, I typically DM but since the Character Builder came out, I've built a few just to see) I use 20s after racial modifiers. I've been running a paragon level (PCs are 15th level) adventure for the past several game sessions, and for the past few sessions all the encounters have been with two or more levels above the PCs. The lack of variety was getting to me (and them) so I exercised my god-given rights as a DM and rebuilt several of the encounters. I also increased the experience awards to level them faster so they were more on par with the encounters as designed in the adventure. So far, so good. So yesterday I'm running a level +1 [I]encounter[/I]. It's the first encounter of the day, so they have everything. And yet, they're not hitting very often. I do some on the spot calculations, and I've got a Paladin and an Invoker only hitting the monsters on a 16 or higher. By contrast the monsters are hitting on a 7 or 8. What? Durring a break, I took a look at the character sheet. The magic items are level appropriate, the math is right. (For a while I thought that maybe they weren't equipping the right item in the CB.) Nope, the math is fine. And then I looked at the ability scores. At 25th level the paladin didn't have a 20 in either strength or charisma, the stats she uses to attack with the most. Instead of a +5 or a +6, she had a +3 in one and a +4 in the other. Now, the paladin has powers using both str and cha, so it would be difficult to get great bonuses on both. Bumping one of those stats to a 20 and then emphasizing that stat for attacking would have gone a long ways to increasing the paladin's accuracy. [/QUOTE]
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