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20 vs 18
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<blockquote data-quote="mneme" data-source="post: 5242003" data-attributes="member: 59248"><p>I'm assuming you mean at 15th level. That...is a lot more extreme than we're talking about here.</p><p></p><p>By 15th level, the character has 5 stat bumps. So a character with an 19 or 20 should have a +6 to hit; a character with a 17 or 18 will have a +5, and with a 15 or 16 will have a +4.</p><p></p><p>If the paladin doesn't have a 20 in either primary, that means the player started with a post-racial -14- (or lower) in her highest primary, which is just crazy. In 3.5, you could get away with crazy-low stat spreads and make up the difference by playing a class that didn't need to roll to hit or just rely on a fighter's full BAB combined with magic items (and since each stat had something huge to reccomend it to most characters--OAs and carrying capacity for strength, HPs and fort for con, languages and skills for Int, reflex and AC for dex, pereption and will saves for wis, and the crazy/broken leadership feat for Cha, there were some reasons to do so)--but that's totally not the case in 4e, where even a balanced spread should look something like (postracial) 16/16/14/13/13/9. And while some 16 starting stats are viable, they should -really- make sure to take Expertise early.</p></blockquote><p></p>
[QUOTE="mneme, post: 5242003, member: 59248"] I'm assuming you mean at 15th level. That...is a lot more extreme than we're talking about here. By 15th level, the character has 5 stat bumps. So a character with an 19 or 20 should have a +6 to hit; a character with a 17 or 18 will have a +5, and with a 15 or 16 will have a +4. If the paladin doesn't have a 20 in either primary, that means the player started with a post-racial -14- (or lower) in her highest primary, which is just crazy. In 3.5, you could get away with crazy-low stat spreads and make up the difference by playing a class that didn't need to roll to hit or just rely on a fighter's full BAB combined with magic items (and since each stat had something huge to reccomend it to most characters--OAs and carrying capacity for strength, HPs and fort for con, languages and skills for Int, reflex and AC for dex, pereption and will saves for wis, and the crazy/broken leadership feat for Cha, there were some reasons to do so)--but that's totally not the case in 4e, where even a balanced spread should look something like (postracial) 16/16/14/13/13/9. And while some 16 starting stats are viable, they should -really- make sure to take Expertise early. [/QUOTE]
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