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20 years of playing D&D
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<blockquote data-quote="N'raac" data-source="post: 6154278" data-attributes="member: 6681948"><p>Hmmm...10th grade for me, so I guess that makes it 32 years, less a couple of months. We would have started with the Holmes set with B1, drawing chits until those dice showed up (and the local K-Mart laid in a supply of the Holmes box with B2 in it). As AD&D gradually came out, our game gradually transformed into it, although I recall someone getting their hands on the Greyhawk supplement to OD&D, and trying to integrate some of that into Basic.</p><p></p><p>It seems like we used our imaginations more and the rules/modules/supplements a lot less back then. Not that we had a lot of choice, given the relative scarcity of gaming products, modules, settings, etc. New games aplenty, but support for them? Not so much. Off the cuff, I can remember reading/playing (at least briefly) Boot Hill, Top Secret, Villains & Vigilantes, Stormbringer, Call of Cthulhu and Champions (the last two having more staying power with our group) through high school and university.</p><p></p><p>As time goes on, we have less and less leisure time, so rely more and more on published materials, and mainly in the D&D/Pathfinder or Hero System rules (who has the time to learn a whole new game?) with some recent Heroquest (with some surgery to the rules).</p><p></p><p>Maybe when I'm retired and have more time to spend...</p></blockquote><p></p>
[QUOTE="N'raac, post: 6154278, member: 6681948"] Hmmm...10th grade for me, so I guess that makes it 32 years, less a couple of months. We would have started with the Holmes set with B1, drawing chits until those dice showed up (and the local K-Mart laid in a supply of the Holmes box with B2 in it). As AD&D gradually came out, our game gradually transformed into it, although I recall someone getting their hands on the Greyhawk supplement to OD&D, and trying to integrate some of that into Basic. It seems like we used our imaginations more and the rules/modules/supplements a lot less back then. Not that we had a lot of choice, given the relative scarcity of gaming products, modules, settings, etc. New games aplenty, but support for them? Not so much. Off the cuff, I can remember reading/playing (at least briefly) Boot Hill, Top Secret, Villains & Vigilantes, Stormbringer, Call of Cthulhu and Champions (the last two having more staying power with our group) through high school and university. As time goes on, we have less and less leisure time, so rely more and more on published materials, and mainly in the D&D/Pathfinder or Hero System rules (who has the time to learn a whole new game?) with some recent Heroquest (with some surgery to the rules). Maybe when I'm retired and have more time to spend... [/QUOTE]
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