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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
200 Words or Less: Pitch WotC a New 4e Setting
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<blockquote data-quote="Tallifer" data-source="post: 5760935" data-attributes="member: 84661"><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">I was intially baffled by the calls for old settings: those are already readily available. I do not need statistical blocks to run an adventure in Greyhawk or Krynn, just the old maps of lands and castles and stories and backgrounds. (Although I have seen a well done Fourth Edition rewrite of the Dragonlance adventur path.)</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">I like Eberron, but I was somewhat disappointed to read the Fourth Edition Eberron Campaign Guide: it just repeated everything I already knew form the Third Edition setting.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">On the other hand, I can understand the excitement over Players' Guides for different old settings. Reviving old classes, races, items and backgrounds with new feats, powers, themes, paragon paths and mechanics makes sense. Dragon marks and dragon-marked houses were terrific additions to the game. Dragon shards, warforged and alchemists likewise. Unfortunately changelings and kalashtar saw insufficient support.</span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px"></span></span></p><p><span style="font-family: 'Palatino Linotype'"><span style="font-size: 12px">Which brings me back to the beginning, because now I am not so baffled by cries for new-old settings: exciting players' guides for Krynn, Greyhawk and Spelljammer require refreshing the old setting guides so that new dungeon masters can be acquainted with the worlds from which their players want these goodies.</span></span></p></blockquote><p></p>
[QUOTE="Tallifer, post: 5760935, member: 84661"] [FONT="Palatino Linotype"][SIZE="3"]I was intially baffled by the calls for old settings: those are already readily available. I do not need statistical blocks to run an adventure in Greyhawk or Krynn, just the old maps of lands and castles and stories and backgrounds. (Although I have seen a well done Fourth Edition rewrite of the Dragonlance adventur path.) I like Eberron, but I was somewhat disappointed to read the Fourth Edition Eberron Campaign Guide: it just repeated everything I already knew form the Third Edition setting. On the other hand, I can understand the excitement over Players' Guides for different old settings. Reviving old classes, races, items and backgrounds with new feats, powers, themes, paragon paths and mechanics makes sense. Dragon marks and dragon-marked houses were terrific additions to the game. Dragon shards, warforged and alchemists likewise. Unfortunately changelings and kalashtar saw insufficient support. Which brings me back to the beginning, because now I am not so baffled by cries for new-old settings: exciting players' guides for Krynn, Greyhawk and Spelljammer require refreshing the old setting guides so that new dungeon masters can be acquainted with the worlds from which their players want these goodies.[/SIZE][/FONT] [/QUOTE]
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200 Words or Less: Pitch WotC a New 4e Setting
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