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[2000AD Gimped non-Judge Psionics?
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<blockquote data-quote="Morrus" data-source="post: 7576684" data-attributes="member: 1"><p>Cursed Earth delves into Mutants in much more detail. Psionics, I believe, will be focused on heavily when Judge Death and Anderson show up and we detail the Psi Division a bit more.</p><p></p><p>The Tap shouldn't be that much of a challenge to four 6d6 characters. I've used them a fair bit in my games, and haven't had that happen. They are quite tough, but rolling 6d6 (average roll 21) vs. its very low RANGED DEFENCE of 10 should leave plenty of room for exchanging attack dice for damage. Especially if the PCs get themselves some extra dice by aiming, setting up a crossfire, higher grade, etc.</p><p></p><p>Ergokinesis is a ranged attack, so RANGED DEFENCE. Generally, the DEFENCE is based on the nature of the attack.</p><p></p><p>I'd note that having four careers (not classes!) which provide PSI or a thousand careers which provide PSI isn't more powerful than having one career which provides PSI. You can take a career multiple times, and you can't take more than one career at a time, so taking four different careers is no more powerful than taking one career four times. Psykers don't get a WIL bonus (but you can spend XP on WIL if you want) but they do get a LUC bonus, and that's quite powerful.</p></blockquote><p></p>
[QUOTE="Morrus, post: 7576684, member: 1"] Cursed Earth delves into Mutants in much more detail. Psionics, I believe, will be focused on heavily when Judge Death and Anderson show up and we detail the Psi Division a bit more. The Tap shouldn't be that much of a challenge to four 6d6 characters. I've used them a fair bit in my games, and haven't had that happen. They are quite tough, but rolling 6d6 (average roll 21) vs. its very low RANGED DEFENCE of 10 should leave plenty of room for exchanging attack dice for damage. Especially if the PCs get themselves some extra dice by aiming, setting up a crossfire, higher grade, etc. Ergokinesis is a ranged attack, so RANGED DEFENCE. Generally, the DEFENCE is based on the nature of the attack. I'd note that having four careers (not classes!) which provide PSI or a thousand careers which provide PSI isn't more powerful than having one career which provides PSI. You can take a career multiple times, and you can't take more than one career at a time, so taking four different careers is no more powerful than taking one career four times. Psykers don't get a WIL bonus (but you can spend XP on WIL if you want) but they do get a LUC bonus, and that's quite powerful. [/QUOTE]
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