Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
2004 in-game regret
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mearls" data-source="post: 1933712" data-attributes="member: 697"><p>My players' regret can be summed up in one, simple sentence:</p><p></p><p>"DON'T TOUCH THE ALTAR!"</p><p></p><p>Two party members died at the hands of an evil altar in Return to the Temple of Elemental Evil. Half the party almost drowned in an ancient sahuagin temple when they fiddled with an altar. The other half almost died when they couldn't leave a sacrad, sacrificial pool in the same temple alone. When I ran Tomb of Horrors, we lost PCs to the fake good chapel before the entire party got into a shoving match trying to push each other through the item stripping archway. (All of them except for the magic-user died at the tilting passage, BTW.)</p><p></p><p>My own regret is not being more attuned to the group's social dynamics. I'm better now, but there's been a few times when the players have gotten into arguments that I could've cleared up by stepping in.</p><p></p><p>My biggest success has been in taking a much more active role in speeding up the game. If the players get tied up over something, I have no qualms over saying "Don't worry about that yet" and plowing on the with the action. For instance, if they're worried about carrying a big, heavy treasure out of a dungeon, I'm not afraid to just tell them I'm going to fast forward over the trip back to town, rather than check for random encounters or throw anything else at them that might require them to worry about their speed. It's meta-gamey, but we get a lot more done and have a lot more fun.</p></blockquote><p></p>
[QUOTE="mearls, post: 1933712, member: 697"] My players' regret can be summed up in one, simple sentence: "DON'T TOUCH THE ALTAR!" Two party members died at the hands of an evil altar in Return to the Temple of Elemental Evil. Half the party almost drowned in an ancient sahuagin temple when they fiddled with an altar. The other half almost died when they couldn't leave a sacrad, sacrificial pool in the same temple alone. When I ran Tomb of Horrors, we lost PCs to the fake good chapel before the entire party got into a shoving match trying to push each other through the item stripping archway. (All of them except for the magic-user died at the tilting passage, BTW.) My own regret is not being more attuned to the group's social dynamics. I'm better now, but there's been a few times when the players have gotten into arguments that I could've cleared up by stepping in. My biggest success has been in taking a much more active role in speeding up the game. If the players get tied up over something, I have no qualms over saying "Don't worry about that yet" and plowing on the with the action. For instance, if they're worried about carrying a big, heavy treasure out of a dungeon, I'm not afraid to just tell them I'm going to fast forward over the trip back to town, rather than check for random encounters or throw anything else at them that might require them to worry about their speed. It's meta-gamey, but we get a lot more done and have a lot more fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
2004 in-game regret
Top