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General Tabletop Discussion
*TTRPGs General
2005 -- A Good Year For 'Rules Lite' FRPGs?
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<blockquote data-quote="Frostmarrow" data-source="post: 1956738" data-attributes="member: 1122"><p>I found the small C&C-box a bit too convoluted for my tastes. All the races for instance still have dozens of boni to minute little things that will never come up in play. I don't know about the PHB, though. Maybe they got things together in the big book?</p><p></p><p>C&C starts of with some fantastic ideas and wonderful mechanics and then they fumble it all away and make up strange one-shot rules for common actions. I.e. To disarm someone you need to hit AC 23 (# taken from thin air I imagine) and roll some other various dice to end up with an action that is far worse than a regular attack against almost impossible odds.</p><p></p><p>This is utterly strange as C&C introduces the six saving throws - one for each ability. Why not say that if you want to disarm someone you force them to make a Str-save in lieu of damage? It would have been so elegant.</p><p></p><p>Still, C&C is quite nice. Yet it seems like the authors didn't realise what they had just created. What could have been derived from the brilliant basic stuff (6 saves, d20 mechanic, et c.)</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 1956738, member: 1122"] I found the small C&C-box a bit too convoluted for my tastes. All the races for instance still have dozens of boni to minute little things that will never come up in play. I don't know about the PHB, though. Maybe they got things together in the big book? C&C starts of with some fantastic ideas and wonderful mechanics and then they fumble it all away and make up strange one-shot rules for common actions. I.e. To disarm someone you need to hit AC 23 (# taken from thin air I imagine) and roll some other various dice to end up with an action that is far worse than a regular attack against almost impossible odds. This is utterly strange as C&C introduces the six saving throws - one for each ability. Why not say that if you want to disarm someone you force them to make a Str-save in lieu of damage? It would have been so elegant. Still, C&C is quite nice. Yet it seems like the authors didn't realise what they had just created. What could have been derived from the brilliant basic stuff (6 saves, d20 mechanic, et c.) [/QUOTE]
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2005 -- A Good Year For 'Rules Lite' FRPGs?
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