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General Tabletop Discussion
*TTRPGs General
2005 -- A Good Year For 'Rules Lite' FRPGs?
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<blockquote data-quote="DMScott" data-source="post: 1957273" data-attributes="member: 11734"><p>I guess it kinda depends on how you define "Rules Lite". I tend to define Rules Lite games as being those with simple, consistent rules where the rules reflect the setting rather than constrain it. By that standard, anything with a class system is unlikely to make the cut, and most d20-type games (C&C included, at least from the box set - I haven't seen the hardcover yet) use different resolution systems for different types of actions mostly due to tradition and nostalgia. Maybe Blue Rose will buck the trend.</p><p></p><p>I honestly don't think most companies are much interested in getting involved in rules lite stuff in a meaningful way, because that usually means selling a small rulebook and watching your customers go off and do their own thing. That I suppose is another reason why I don't see your suggestions as particularly rules lite - they're all relatively pricy.</p><p></p><p>Still, going by your implied definition, I would say that d6 and World of Darkness are both rules lite, and the latter at least has pretty big plans for 2005. Dunno how heavily d6 plans to follow up on the releases late last year, but they could also be contenders.</p></blockquote><p></p>
[QUOTE="DMScott, post: 1957273, member: 11734"] I guess it kinda depends on how you define "Rules Lite". I tend to define Rules Lite games as being those with simple, consistent rules where the rules reflect the setting rather than constrain it. By that standard, anything with a class system is unlikely to make the cut, and most d20-type games (C&C included, at least from the box set - I haven't seen the hardcover yet) use different resolution systems for different types of actions mostly due to tradition and nostalgia. Maybe Blue Rose will buck the trend. I honestly don't think most companies are much interested in getting involved in rules lite stuff in a meaningful way, because that usually means selling a small rulebook and watching your customers go off and do their own thing. That I suppose is another reason why I don't see your suggestions as particularly rules lite - they're all relatively pricy. Still, going by your implied definition, I would say that d6 and World of Darkness are both rules lite, and the latter at least has pretty big plans for 2005. Dunno how heavily d6 plans to follow up on the releases late last year, but they could also be contenders. [/QUOTE]
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