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2006 - Green Ronin returns to adventures with Bleeding Edge line
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<blockquote data-quote="rjs" data-source="post: 2804067" data-attributes="member: 16164"><p><strong>Summon Dr. Evil</strong></p><p></p><p>Hey folks, since some one said Schwalb three times, I had to appear. (It’s a good thing you didn’t say it in a mirror!)</p><p></p><p>First off, aside from a little rib nudging, there was no slight intended towards Goodman or Necromancer (in fact, you’ll note I’ve written for both companies and we’re all chums). What we want to do, right from the outset, is to set this series apart from other classic themed adventures. Our friends at Necro and Goodman have their corner of the adventure market well covered and we’re not stepping into their territory. </p><p></p><p>The big goal for the BE adventures is to step beyond the classic dungeon concepts and really explore the culture of 3.x by building on the assumptions of the current rules set as well as the material found in other d20 books. </p><p></p><p>These adventures are for our favorite RPG and so every BE adventure will have some level of dungeon crawling—D&D is a nostalgia game after all. But the difference is that the current edition has left behind many of the classic notions of 1e/2e. And so, we’re not building massive sprawling dungeons, but instead story-driven adventures that feature a good mix of investigation, intrigue, cool NPCs, and of course, exciting combats. These adventures are non-linear, providing a number of events and adventure locations the GM is free to build upon to customize it to his campaign, while having one central plot that threads through it all.</p><p></p><p>Part of the thing these adventures do differently is presentation. The adventures make full use of the new stat-block formats for easier play for instance. Plus, each adventure makes use of existing d20 material outside of the SRD. There’s a wealth of material out there just waiting to be plundered and put to good use. For example, in MoS, you’ll find creatures from the Book of Fiends and Advanced Bestiary, NPCs using classes from the APM and the Master Class Series, and all sorts of cool nuggets from a variety of other sources—we include everything you need to run the encounter and tips for scaling if you don’t have the resources we’ve used. OK, I’m still being vague… but you’ll have to wait and see. </p><p></p><p>For those looking for longer adventures, we’re designing BE adventures to be able to interlink. You could run them all together as a campaign or separately, in between chapters of your regular campaign. This said, each adventure is complete and gives you everything you need to run it and you won’t need any of the others to have a great time. If these do well, however, I wouldn’t be surprised to see longer ones.</p></blockquote><p></p>
[QUOTE="rjs, post: 2804067, member: 16164"] [b]Summon Dr. Evil[/b] Hey folks, since some one said Schwalb three times, I had to appear. (It’s a good thing you didn’t say it in a mirror!) First off, aside from a little rib nudging, there was no slight intended towards Goodman or Necromancer (in fact, you’ll note I’ve written for both companies and we’re all chums). What we want to do, right from the outset, is to set this series apart from other classic themed adventures. Our friends at Necro and Goodman have their corner of the adventure market well covered and we’re not stepping into their territory. The big goal for the BE adventures is to step beyond the classic dungeon concepts and really explore the culture of 3.x by building on the assumptions of the current rules set as well as the material found in other d20 books. These adventures are for our favorite RPG and so every BE adventure will have some level of dungeon crawling—D&D is a nostalgia game after all. But the difference is that the current edition has left behind many of the classic notions of 1e/2e. And so, we’re not building massive sprawling dungeons, but instead story-driven adventures that feature a good mix of investigation, intrigue, cool NPCs, and of course, exciting combats. These adventures are non-linear, providing a number of events and adventure locations the GM is free to build upon to customize it to his campaign, while having one central plot that threads through it all. Part of the thing these adventures do differently is presentation. The adventures make full use of the new stat-block formats for easier play for instance. Plus, each adventure makes use of existing d20 material outside of the SRD. There’s a wealth of material out there just waiting to be plundered and put to good use. For example, in MoS, you’ll find creatures from the Book of Fiends and Advanced Bestiary, NPCs using classes from the APM and the Master Class Series, and all sorts of cool nuggets from a variety of other sources—we include everything you need to run the encounter and tips for scaling if you don’t have the resources we’ve used. OK, I’m still being vague… but you’ll have to wait and see. For those looking for longer adventures, we’re designing BE adventures to be able to interlink. You could run them all together as a campaign or separately, in between chapters of your regular campaign. This said, each adventure is complete and gives you everything you need to run it and you won’t need any of the others to have a great time. If these do well, however, I wouldn’t be surprised to see longer ones. [/QUOTE]
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2006 - Green Ronin returns to adventures with Bleeding Edge line
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