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2006 WotC D&D Product Survivor - Round 5
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<blockquote data-quote="Glyfair" data-source="post: 3259625" data-attributes="member: 53"><p>I have seen several comments, but none giving any reasons (just "Dragon Magic" was bad). </p><p></p><p></p><p></p><p>Others disagree with your reasoning. They find it to be an "entirely new set of <em>bad</em> mechanics" (maybe in flavor rather than actual mechanics, although I've seen comments about the mechanics).</p><p></p><p>Personally, I find it slightly suprising that <em>Scourge of the Howling Horde</em> wasn't voted out before <em>Voyage of the Golden Dragon</em>. While it has it's issues, it has one of my favorite sections in recent adventures. </p><p></p><p>One of the "chapters" has about 3 or 4 separate subplots going. The players might even completely miss 1 or 2 of them, which I like. Every single plot in an adventure shouldn't be so important the PCs have to stumble into it or miss the adventure. This is great for roleplaying focused gamers. It even adds replay value (admittedly, a somewhat rare occurance).</p><p></p><p></p><p></p><p>I agree and disagree. Yes, you should treat it as entertainment. However, I do think it <strong>remotely</strong> resembles market research (very remotely). You just have to focus on what these threads show. This won't necessarily show the best WotC product of 2006, but you can gather what is objectionable to some gamers based on the results (admittedly, of the subgroup of ENWorld users that participate in these polls). </p><p></p><p></p><p></p><p>Honestly, that's what I like about them. Anyone can quickly draw a simple obstacle light battlefield. Put a few trees, a trail, a building, maybe a goal. For an interesting combat encounter area or interesting area of the PCs to explore I want obstacles and slightly obscure things like ice bridges and lava streams. Those take a lot of work to draw and battlemaps fill that niche perfectly for me.</p></blockquote><p></p>
[QUOTE="Glyfair, post: 3259625, member: 53"] I have seen several comments, but none giving any reasons (just "Dragon Magic" was bad). Others disagree with your reasoning. They find it to be an "entirely new set of [I]bad[/I] mechanics" (maybe in flavor rather than actual mechanics, although I've seen comments about the mechanics). Personally, I find it slightly suprising that [I]Scourge of the Howling Horde[/I] wasn't voted out before [I]Voyage of the Golden Dragon[/I]. While it has it's issues, it has one of my favorite sections in recent adventures. One of the "chapters" has about 3 or 4 separate subplots going. The players might even completely miss 1 or 2 of them, which I like. Every single plot in an adventure shouldn't be so important the PCs have to stumble into it or miss the adventure. This is great for roleplaying focused gamers. It even adds replay value (admittedly, a somewhat rare occurance). I agree and disagree. Yes, you should treat it as entertainment. However, I do think it [B]remotely[/B] resembles market research (very remotely). You just have to focus on what these threads show. This won't necessarily show the best WotC product of 2006, but you can gather what is objectionable to some gamers based on the results (admittedly, of the subgroup of ENWorld users that participate in these polls). Honestly, that's what I like about them. Anyone can quickly draw a simple obstacle light battlefield. Put a few trees, a trail, a building, maybe a goal. For an interesting combat encounter area or interesting area of the PCs to explore I want obstacles and slightly obscure things like ice bridges and lava streams. Those take a lot of work to draw and battlemaps fill that niche perfectly for me. [/QUOTE]
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